placebo
finalBoss has a bit less health
laser lens has a glow effect
slow light has 11->7 unique beams
slow light has 38% more damage per beam
infrared diode 50->60% energy efficiency
dye laser 20->25% energy efficiency
20->25% laser damage
free-electron laser 190->200% laser damage
crit angle is smaller for iridescence and stress concentration on large mobs
ordnance has +5% JUNK
CPT uses 25% less energy and leaves you with about 10-20 energy
JUNK tech: placebo - +777% damage +777% defense
bug fixes
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@@ -954,7 +954,7 @@ const simulation = {
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let respawnDrones = () => {
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if (droneCount > 0) {
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requestAnimationFrame(respawnDrones);
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if (!simulation.paused && !simulation.isChoosing) {
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if (!simulation.paused && !simulation.isChoosing && m.alive) {
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const where = { x: level.enter.x + 50, y: level.enter.y - 60 }
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droneCount--
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if (tech.isDroneRadioactive) {
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