finalBoss has a bit less health

laser lens has a glow effect
slow light has 11->7 unique beams
  slow light has 38% more damage per beam
infrared diode 50->60% energy efficiency
dye laser 20->25% energy efficiency
          20->25% laser damage
free-electron laser 190->200% laser damage
crit angle is smaller for iridescence and stress concentration on large mobs
ordnance has +5% JUNK
CPT uses 25% less energy and leaves you with about 10-20 energy

JUNK tech: placebo -  +777% damage +777% defense

bug fixes
This commit is contained in:
landgreen
2022-10-15 08:16:01 -07:00
parent 3c860797b3
commit d996c4f2a2
8 changed files with 306 additions and 139 deletions

View File

@@ -954,7 +954,7 @@ const simulation = {
let respawnDrones = () => {
if (droneCount > 0) {
requestAnimationFrame(respawnDrones);
if (!simulation.paused && !simulation.isChoosing) {
if (!simulation.paused && !simulation.isChoosing && m.alive) {
const where = { x: level.enter.x + 50, y: level.enter.y - 60 }
droneCount--
if (tech.isDroneRadioactive) {