placebo
finalBoss has a bit less health
laser lens has a glow effect
slow light has 11->7 unique beams
slow light has 38% more damage per beam
infrared diode 50->60% energy efficiency
dye laser 20->25% energy efficiency
20->25% laser damage
free-electron laser 190->200% laser damage
crit angle is smaller for iridescence and stress concentration on large mobs
ordnance has +5% JUNK
CPT uses 25% less energy and leaves you with about 10-20 energy
JUNK tech: placebo - +777% damage +777% defense
bug fixes
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@@ -331,7 +331,7 @@ const powerUps = {
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// }
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// requestAnimationFrame(cycle);
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document.getElementById("choose-grid").style.opacity = "0.9"
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document.getElementById("choose-grid").style.opacity = "0.92"
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} else {
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simulation.paused = true;
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document.getElementById("choose-grid").style.opacity = "1"
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@@ -343,8 +343,8 @@ const powerUps = {
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ctx.fillStyle = `rgba(221,221,221,0.6)`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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});
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document.getElementById("pause-grid-right").style.opacity = "0.3"
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document.getElementById("pause-grid-left").style.opacity = "0.3"
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document.getElementById("pause-grid-right").style.opacity = "0.7"
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document.getElementById("pause-grid-left").style.opacity = "0.7"
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}
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build.pauseGrid()
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},
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