finalBoss has a bit less health

laser lens has a glow effect
slow light has 11->7 unique beams
  slow light has 38% more damage per beam
infrared diode 50->60% energy efficiency
dye laser 20->25% energy efficiency
          20->25% laser damage
free-electron laser 190->200% laser damage
crit angle is smaller for iridescence and stress concentration on large mobs
ordnance has +5% JUNK
CPT uses 25% less energy and leaves you with about 10-20 energy

JUNK tech: placebo -  +777% damage +777% defense

bug fixes
This commit is contained in:
landgreen
2022-10-15 08:16:01 -07:00
parent 3c860797b3
commit d996c4f2a2
8 changed files with 306 additions and 139 deletions

View File

@@ -331,7 +331,7 @@ const powerUps = {
// }
// requestAnimationFrame(cycle);
document.getElementById("choose-grid").style.opacity = "0.9"
document.getElementById("choose-grid").style.opacity = "0.92"
} else {
simulation.paused = true;
document.getElementById("choose-grid").style.opacity = "1"
@@ -343,8 +343,8 @@ const powerUps = {
ctx.fillStyle = `rgba(221,221,221,0.6)`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
});
document.getElementById("pause-grid-right").style.opacity = "0.3"
document.getElementById("pause-grid-left").style.opacity = "0.3"
document.getElementById("pause-grid-right").style.opacity = "0.7"
document.getElementById("pause-grid-left").style.opacity = "0.7"
}
build.pauseGrid()
},