slime station
added a random station in subway a few bug fixes
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45
todo.txt
45
todo.txt
@@ -1,27 +1,25 @@
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******************************************************** NEXT PATCH **************************************************
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level: subway
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replaces gauntlet just before the final boss
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gauntlet moved to community map pool
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subway todo:
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add a few more stations
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balance difficulty
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find bugs
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surface plasmons does 50% more damage
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elasticity renamed nitinol because I bought some nitinol wire and it's neat
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entanglement power up no longer shows guns or fields you already have
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disabled minimal HUD for training levels
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reaction inhibitor 12->11% mob max health reduction
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spawn.bodyRect() now can add blocks mid level without any extra code
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I think I found all the bugs this causes, but let me know if any blocks added mid game aren't colliding
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community map - clock update:
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visual overhaul,live lighting, remove pendulum overlap, move with pendulum if you stand in it, debris, trap exit only opens after completing the fight, moving elements now freeze while using time dilation
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added a random station in subway
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a few bug fixes
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*********************************************************** TODO *****************************************************
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mob non-combat behaviors, like Rain World
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gathering
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blocks
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eating blocks to heal?
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power ups
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eating power ups and ejecting them on death
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flocking
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grouping near mobs
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keeping distance from mobs
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sharing velocity with other mobs: boids
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wander
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random walk with a bias towards the player
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play
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fight other mobs
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consider increasing the base player horizontal movement
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maybe only increase ground movement, air control seems fine
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@@ -30,7 +28,6 @@ level: subway - a map that uses the train level element and line of sight graphi
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station theme ideas:
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portals
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teleport to far away rooms
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slime
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map elements that alternate between positions
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buttons and doors
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boss
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@@ -1152,14 +1149,6 @@ level Boss: fractal Sierpiński triangle
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they spawn once at the start of the level
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if a version dies, one can be replaced every ten seconds by the largest version
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give mobs more animal-like behaviors like rain world
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mobs play, look for food, explore
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mobs some times aren't aggressive
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when low on life or after taking a large hit
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mobs can fight each other
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this might be hard to code
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isolated mobs try to group up
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mob: wall mounted guns / lasers
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not part of randomized mob pool, customized to each level
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