chain reaction
tech: chain reaction now requires vacuum bomb, but it increases grenade radius and damage 33% (and makes blocks explode) needle gun fires with more regular timing needles despawn 1.5s faster, for performance reasons intro level power ups are relocated tech: decomposers renamed necrophage if mobs are one shotted before they see you, they no longer alert nearby mobs clicking on a mob in testing will log that mob in console
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29
todo.txt
29
todo.txt
@@ -1,28 +1,22 @@
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******************************************************** NEXT PATCH ********************************************************
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decomposers - worms reset their lifespan if they kill their target
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tech: chain reaction now requires vacuum bomb, but it increases grenade radius and damage 33%
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(and makes blocks explode)
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nail tech tree reworked a bit
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removed powder actuated, nail gun ramps up to full fire rate with just pneumatic actuator
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needles and ice crystal nucleation can get supercritical fission and irradiated nails now
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supercritical fission crits easier
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labs exit platforming is a much easier since it's in the general rotation now
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bug fixes
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needle gun fires with more regular timing
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needles despawn 1.5s faster, for performance reasons
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intro level power ups are relocated
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tech: decomposers renamed necrophage
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if mobs are one shotted before they see you, they no longer alert nearby mobs
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clicking on a mob in testing will log that mob in console
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******************************************************** TODO ********************************************************
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make
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buff nail gun
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buff missiles?
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maybe they can release grenades after they explode, like CPT grenades?
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move the bonus tech on intro to the right so players don't have to backtrack as much
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maybe draw something in the background to explain where the tech is coming from
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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using wormhole makes you immune to harm and drains energy until you run out
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disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
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@@ -37,9 +31,6 @@ pause should at least show the last in game console message
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in testing mode console log the body you click on
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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tech: quantized shields - harmonic standing wave field can only lose 33 energy per hit
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draw 1,2,3 levels of the field based on energy?
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the blocked value only scales up to 2x or 4x (33 energy) blocked
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