chain reaction

tech: chain reaction now requires vacuum bomb, but it increases grenade radius and damage 33%
  (and makes blocks explode)

needle gun fires with more regular timing
needles despawn 1.5s faster, for performance reasons
intro level power ups are relocated
tech: decomposers renamed necrophage
if mobs are one shotted before they see you, they no longer alert nearby mobs
clicking on a mob in testing will log that mob in console
This commit is contained in:
landgreen
2021-08-03 06:46:19 -07:00
parent f9dc66797b
commit d8e891a681
11 changed files with 160 additions and 117 deletions

View File

@@ -1,28 +1,22 @@
******************************************************** NEXT PATCH ********************************************************
decomposers - worms reset their lifespan if they kill their target
tech: chain reaction now requires vacuum bomb, but it increases grenade radius and damage 33%
(and makes blocks explode)
nail tech tree reworked a bit
removed powder actuated, nail gun ramps up to full fire rate with just pneumatic actuator
needles and ice crystal nucleation can get supercritical fission and irradiated nails now
supercritical fission crits easier
labs exit platforming is a much easier since it's in the general rotation now
bug fixes
needle gun fires with more regular timing
needles despawn 1.5s faster, for performance reasons
intro level power ups are relocated
tech: decomposers renamed necrophage
if mobs are one shotted before they see you, they no longer alert nearby mobs
clicking on a mob in testing will log that mob in console
******************************************************** TODO ********************************************************
make
buff nail gun
buff missiles?
maybe they can release grenades after they explode, like CPT grenades?
move the bonus tech on intro to the right so players don't have to backtrack as much
maybe draw something in the background to explain where the tech is coming from
make the player get a buff after using wormhole
while energy lasts: drain energy and give damage buff
using wormhole makes you immune to harm and drains energy until you run out
disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
@@ -37,9 +31,6 @@ pause should at least show the last in game console message
in testing mode console log the body you click on
make the player get a buff after using wormhole
while energy lasts: drain energy and give damage buff
tech: quantized shields - harmonic standing wave field can only lose 33 energy per hit
draw 1,2,3 levels of the field based on energy?
the blocked value only scales up to 2x or 4x (33 energy) blocked