bug fixes
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15
todo.txt
15
todo.txt
@@ -1,22 +1,12 @@
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******************************************************** NEXT PATCH **************************************************
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tech: blast mines - mines stun when they activate
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laser mines only fire if crouching (so you can fire normal mines when energy is low)
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mines now includes the radius of the mob when calculating mobs in range
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so it will detonate from the final boss from farther away
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mines have a small random chance to detonate from targets up to 40% father away
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time dilation field drains less energy for the first few seconds, but linearly ramps up energy drain as you stay frozen in time
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unfreezing time returns you the normal drain rate in half the time to ramp up
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this should be a buff for all situations, except someone who has a huge external source of energy
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360 wave beam has reduced mob slow effect
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20% damage for all mine modes
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******************************************************** TODO ********************************************************
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look into 360 wave beam lag
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mines stun mobs in range
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aoe effect pushes mobs away, then rapidly pulls them in
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tech: shrapnel - nails have an larger randomized 3 point shape triangle shape and they do more damage
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@@ -31,7 +21,6 @@ make non moving bosses not move after getting hit
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shooter, shielding,
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buff rail gun
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buff mines
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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