bug fixes
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@@ -178,7 +178,7 @@
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if (tech.isMaxEnergyTech) dmg *= 1.5
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if (tech.isEnergyNoAmmo) dmg *= 1.6
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if (tech.isDamageForGuns) dmg *= 1 + 0.14 * b.inventory.length
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if (tech.isLowHealthDmg) dmg *= 1 + 0.5 * Math.max(0, 1 - m.health)
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if (tech.isLowHealthDmg) dmg *= 1 + Math.max(0, 1 - m.health) * 0.5
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if (tech.isHarmDamage && m.lastHarmCycle + 600 > m.cycle) dmg *= 3;
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if (tech.isEnergyLoss) dmg *= 1.55;
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if (tech.isAcidDmg && m.health > 1) dmg *= 1.35;
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@@ -4455,7 +4455,7 @@
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},
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{
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name: "sentry",
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description: "instead of detonating, <strong>mines</strong> <strong>target</strong> mobs<br>with a stream of nails for about <strong>14</strong> seconds",
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description: "instead of detonating, <strong>mines</strong> <strong>target</strong> mobs<br>with a stream of nails for about <strong>15</strong> seconds",
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isGunTech: true,
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maxCount: 1,
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count: 0,
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@@ -4474,7 +4474,7 @@
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},
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{
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name: "blast mines",
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description: "when a <strong>mine</strong> <strong>activates</strong><br>it <strong>stuns</strong> nearby mobs for up to <strong>3</strong> seconds",
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description: "when a <strong>mine</strong> <strong>activates</strong><br>it <strong>stuns</strong> nearby mobs for <strong>2-4</strong> seconds",
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isGunTech: true,
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maxCount: 1,
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count: 0,
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@@ -4494,6 +4494,7 @@
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{
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name: "booby trap",
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description: "drop a <strong>mine</strong> after picking up a <strong>power up</strong><br><strong>+30</strong> <strong class='color-j'>JUNK</strong> to the potential <strong class='color-m'>tech</strong> pool",
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isGunTech: true,
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maxCount: 1,
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count: 0,
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frequency: 2,
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