bug fixes
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15
js/level.js
15
js/level.js
@@ -14,12 +14,11 @@ const level = {
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// localSettings.levelsClearedLastGame = 10
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// tech.isFieldFree = true
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// m.setField("time dilation")
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// b.giveGuns("mine")
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// tech.giveTech("laser-mines")
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// b.giveGuns("nail gun")
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// tech.giveTech("Lenz's law")
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// m.setField("wormhole")
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// tech.giveTech("ice crystal nucleation")
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// tech.giveTech("irradiated nails")
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// for (let i = 0; i < 9; i++) tech.giveTech("MIRV")
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level.intro(); //starting level
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@@ -2272,10 +2271,10 @@ const level = {
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// spawn.laserBombingBoss(1900, -500)
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// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
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// spawn.growBossCulture(1900, -500)
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spawn.sneaker(1900, -500)
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spawn.sneaker(1900, -500)
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spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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spawn.sniper(1900, -500)
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spawn.grenadier(1900, -500)
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// spawn.sneaker(1900, -500)
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// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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// mob[mob.length - 1].isShielded = true
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// spawn.historyBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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