bug fixes

This commit is contained in:
landgreen
2021-08-19 06:12:05 -07:00
parent 452b00273a
commit d8dd82c8a0
8 changed files with 35 additions and 40 deletions

View File

@@ -14,12 +14,11 @@ const level = {
// localSettings.levelsClearedLastGame = 10
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// tech.isFieldFree = true
// m.setField("time dilation")
// b.giveGuns("mine")
// tech.giveTech("laser-mines")
// b.giveGuns("nail gun")
// tech.giveTech("Lenz's law")
// m.setField("wormhole")
// tech.giveTech("ice crystal nucleation")
// tech.giveTech("irradiated nails")
// for (let i = 0; i < 9; i++) tech.giveTech("MIRV")
level.intro(); //starting level
@@ -2272,10 +2271,10 @@ const level = {
// spawn.laserBombingBoss(1900, -500)
// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
// spawn.growBossCulture(1900, -500)
spawn.sneaker(1900, -500)
spawn.sneaker(1900, -500)
spawn.shield(mob[mob.length - 1], 1900, -500, 1);
spawn.sniper(1900, -500)
spawn.grenadier(1900, -500)
// spawn.sneaker(1900, -500)
// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
// mob[mob.length - 1].isShielded = true
// spawn.historyBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)