slashBoss

new boss: slasherBoss - radially waving short distance lasers

aerogel 250%->150% foam damage

bug fixes
This commit is contained in:
landgreen
2021-10-04 05:37:03 -07:00
parent 0d2c673aec
commit d81eff43fc
7 changed files with 116 additions and 24 deletions

View File

@@ -15,7 +15,7 @@ const level = {
// localSettings.levelsClearedLastGame = 10
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// m.setField("time dilation")
// m.setField("pilot wave")
// b.giveGuns("harpoon")
// tech.giveTech("toggling harpoon")
// tech.giveTech("filament")
@@ -1623,14 +1623,14 @@ const level = {
spawn.mapRect(x + 550, y + -10 - 640, 900, 25); //raised floor
spawn.mapRect(x + 450, y + -20 - 640, 1100, 25);
spawn.mapRect(x + 450, y + -675 - 640, 1100, 25); //chamber ceiling
powerUps.spawn(x + 998, y - 333 - 640, "tech", false);
powerUps.directSpawn(x + 998, y - 333 - 640, "tech", false);
spawn.mapVertex(x + 1000, y + -0, "575 0 -575 0 -450 -100 450 -100"); //base
} else { //lower chamber
spawn.mapRect(x + 400, y + -10, 1200, 50); //raised floor
spawn.mapRect(x + 450, y + -20, 1100, 50);
spawn.mapRect(x + 450, y + -675, 1100, 25); //chamber ceiling
spawn.mapRect(x + 550, y + -685, 900, 25);
powerUps.spawn(x + 998, y - 333, "tech", false);
powerUps.directSpawn(x + 998, y - 333, "tech", false);
}
const powerUp1 = powerUp[powerUp.length - 1]
powerUp1.holdPosition = { x: powerUp1.position.x, y: powerUp1.position.y }
@@ -2300,13 +2300,13 @@ const level = {
// spawn.laserBombingBoss(1900, -500)
// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
spawn.slasher(1900, -500)
// spawn.sneaker(1900, -500, 200)
spawn.slashBoss(1900, -500)
// spawn.ghoster(1900, -500, 200)
// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
// mob[mob.length - 1].isShielded = true
// spawn.growBossCulture(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
// spawn.focuser(1600, -500)
// spawn.blinkBoss(1600, -500)
// spawn.laserTargetingBoss(1700, -120)
// spawn.bomberBoss(1400, -500)
// spawn.laser(1800, -120)