slashBoss
new boss: slasherBoss - radially waving short distance lasers aerogel 250%->150% foam damage bug fixes
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12
js/level.js
12
js/level.js
@@ -15,7 +15,7 @@ const level = {
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// localSettings.levelsClearedLastGame = 10
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.setField("time dilation")
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// m.setField("pilot wave")
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// b.giveGuns("harpoon")
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// tech.giveTech("toggling harpoon")
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// tech.giveTech("filament")
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@@ -1623,14 +1623,14 @@ const level = {
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spawn.mapRect(x + 550, y + -10 - 640, 900, 25); //raised floor
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spawn.mapRect(x + 450, y + -20 - 640, 1100, 25);
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spawn.mapRect(x + 450, y + -675 - 640, 1100, 25); //chamber ceiling
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powerUps.spawn(x + 998, y - 333 - 640, "tech", false);
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powerUps.directSpawn(x + 998, y - 333 - 640, "tech", false);
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spawn.mapVertex(x + 1000, y + -0, "575 0 -575 0 -450 -100 450 -100"); //base
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} else { //lower chamber
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spawn.mapRect(x + 400, y + -10, 1200, 50); //raised floor
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spawn.mapRect(x + 450, y + -20, 1100, 50);
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spawn.mapRect(x + 450, y + -675, 1100, 25); //chamber ceiling
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spawn.mapRect(x + 550, y + -685, 900, 25);
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powerUps.spawn(x + 998, y - 333, "tech", false);
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powerUps.directSpawn(x + 998, y - 333, "tech", false);
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}
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const powerUp1 = powerUp[powerUp.length - 1]
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powerUp1.holdPosition = { x: powerUp1.position.x, y: powerUp1.position.y }
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@@ -2300,13 +2300,13 @@ const level = {
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// spawn.laserBombingBoss(1900, -500)
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// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
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spawn.slasher(1900, -500)
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// spawn.sneaker(1900, -500, 200)
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spawn.slashBoss(1900, -500)
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// spawn.ghoster(1900, -500, 200)
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// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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// mob[mob.length - 1].isShielded = true
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// spawn.growBossCulture(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.focuser(1600, -500)
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// spawn.blinkBoss(1600, -500)
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// spawn.laserTargetingBoss(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.laser(1800, -120)
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