mass-energy rework

mass-energy is compatible with more tech
  defense works with mass-energy, but is exponentially reduced (~10%)
  damage taken scales with difficulty based heal reduction
    1.3x dmg level 5 hard,  2x dmg level 13 why

ergodicity: 91->66% damage,  no heals -> 1/2 size heals
negative feedback 0.5% -> 1% damage per missing health
negative entropy spawn heals for 33% missing health not 33 flat missing health
  this means it caps at 3 health per level
tech - iceIX freeze effect lasts 2 seconds longer, spawn 10 coupling
  perfect diamagnetism, standing wave

research is less common
path integral comes with 5% JUNK
there are fewer starting power ups on why difficulty

bug fixes:
  fixed the text overflow issue on small screens
  decoherence: if you get a tech that is banished it stops being banished
  you can now have negative research
This commit is contained in:
landgreen
2022-09-26 08:42:34 -07:00
parent 9d0a49de19
commit d7c01ef92c
11 changed files with 458 additions and 366 deletions

View File

@@ -1,26 +1,48 @@
******************************************************** NEXT PATCH **************************************************
mass-energy is compatible with more tech
defense works with mass-energy, but is exponentially reduced (~10%)
damage taken scales with difficulty based heal reduction
1.3x dmg level 5 hard, 2x dmg level 13 why
ergodicity: 91->66% damage, no heals -> 1/2 size heals
negative feedback 0.5% -> 1% damage per missing health
negative entropy spawn heals for 33% missing health not 33 flat missing health
this means it caps at 3 health per level
tech - iceIX freeze effect lasts 2 seconds longer, spawn 10 coupling
perfect diamagnetism, standing wave
research is less common
path integral comes with 5% JUNK
there are fewer starting power ups on why difficulty
bug fixes:
fixed the text overflow issue on small screens
decoherence: if you get a tech that is banished it stops being banished
you can now have negative research
*********************************************************** TODO *****************************************************
bug? i'm pretty sure the quest is given at 6 but the field spawns at 7
make movement more valuable on the finalBoss
JUNK tech description that changes similar to cards in inscription
that changes based on mouse position
can you tell if mouse is over card?
tech that encourages gun swapping
a field tech: molecular assembler, pilot wave, negative mass?
something similar to applied science, but also spawn a gun?
a bonus for each time a mob dies with a different active gun each level
+damage on that level
ammo, heals, research?
deflecting coupling effect should be not fun
make ice IX more fun
faster speed, shorter duration
trade bremstralung for iceIX?
make duplication less effective on why difficulty
scale the numbers in the tech
tech that gives permanent buff when ejected
buff: coupling, damage?
how to tell if it is ejected in the remove code?
tech - buff MACHO range, effect, move speed?
tech - iceIX freeze effect lasts much longer, spawn 10 coupling
for perfect diamagnatism
PWA?
https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps
https://codeburst.io/how-to-easily-turn-your-static-website-to-a-progressive-web-app-pwa-b0af08da9693