mass-energy rework
mass-energy is compatible with more tech
defense works with mass-energy, but is exponentially reduced (~10%)
damage taken scales with difficulty based heal reduction
1.3x dmg level 5 hard, 2x dmg level 13 why
ergodicity: 91->66% damage, no heals -> 1/2 size heals
negative feedback 0.5% -> 1% damage per missing health
negative entropy spawn heals for 33% missing health not 33 flat missing health
this means it caps at 3 health per level
tech - iceIX freeze effect lasts 2 seconds longer, spawn 10 coupling
perfect diamagnetism, standing wave
research is less common
path integral comes with 5% JUNK
there are fewer starting power ups on why difficulty
bug fixes:
fixed the text overflow issue on small screens
decoherence: if you get a tech that is banished it stops being banished
you can now have negative research
This commit is contained in:
44
todo.txt
44
todo.txt
@@ -1,26 +1,48 @@
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******************************************************** NEXT PATCH **************************************************
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mass-energy is compatible with more tech
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defense works with mass-energy, but is exponentially reduced (~10%)
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damage taken scales with difficulty based heal reduction
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1.3x dmg level 5 hard, 2x dmg level 13 why
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ergodicity: 91->66% damage, no heals -> 1/2 size heals
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negative feedback 0.5% -> 1% damage per missing health
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negative entropy spawn heals for 33% missing health not 33 flat missing health
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this means it caps at 3 health per level
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tech - iceIX freeze effect lasts 2 seconds longer, spawn 10 coupling
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perfect diamagnetism, standing wave
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research is less common
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path integral comes with 5% JUNK
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there are fewer starting power ups on why difficulty
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bug fixes:
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fixed the text overflow issue on small screens
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decoherence: if you get a tech that is banished it stops being banished
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you can now have negative research
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*********************************************************** TODO *****************************************************
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bug? i'm pretty sure the quest is given at 6 but the field spawns at 7
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make movement more valuable on the finalBoss
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JUNK tech description that changes similar to cards in inscription
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that changes based on mouse position
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can you tell if mouse is over card?
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tech that encourages gun swapping
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a field tech: molecular assembler, pilot wave, negative mass?
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something similar to applied science, but also spawn a gun?
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a bonus for each time a mob dies with a different active gun each level
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+damage on that level
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ammo, heals, research?
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deflecting coupling effect should be not fun
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make ice IX more fun
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faster speed, shorter duration
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trade bremstralung for iceIX?
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make duplication less effective on why difficulty
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scale the numbers in the tech
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tech that gives permanent buff when ejected
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buff: coupling, damage?
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how to tell if it is ejected in the remove code?
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tech - buff MACHO range, effect, move speed?
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tech - iceIX freeze effect lasts much longer, spawn 10 coupling
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for perfect diamagnatism
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PWA?
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https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps
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https://codeburst.io/how-to-easily-turn-your-static-website-to-a-progressive-web-app-pwa-b0af08da9693
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