electric armor
electric reactive armor renamed electric armor
reduce harm from explosions by 99%, drain 15 energy,
and greatly increase knock back
it does look like you can go through some thin walls,
but that's how it is in the real world, so not a bug
grenades have 40% more ammo
time dilation generates 12->18 energy/s
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@@ -4812,9 +4812,9 @@ const tech = {
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}
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},
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{
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name: "electric reactive armor",
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name: "electric armor",
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// description: "<strong class='color-e'>explosions</strong> do no <strong class='color-harm'>harm</strong><br> while your <strong class='color-f'>energy</strong> is above <strong>98%</strong>",
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description: "<strong class='color-harm'>harm</strong> from <strong class='color-e'>explosions</strong> is passively reduced<br>by <strong>5%</strong> for every <strong>10</strong> stored <strong class='color-f'>energy</strong>",
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description: "<strong class='color-e'>explosion</strong> <strong class='color-harm'>harm</strong> is reduce by <strong>99%</strong>, but<br>they drain <strong>15</strong> <strong class='color-f'>energy</strong> and have more force",
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isGunTech: true,
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maxCount: 1,
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count: 0,
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