electric armor

electric reactive armor renamed electric armor
  reduce harm from explosions by 99%, drain 15 energy,
  and greatly increase knock back
  it does look like you can go through some thin walls,
    but that's how it is in the real world, so not a bug

grenades have 40% more ammo

time dilation generates 12->18 energy/s
This commit is contained in:
landgreen
2022-05-06 06:30:22 -07:00
parent f412e029f5
commit d74e7b53fe
6 changed files with 49 additions and 47 deletions

View File

@@ -4812,9 +4812,9 @@ const tech = {
}
},
{
name: "electric reactive armor",
name: "electric armor",
// description: "<strong class='color-e'>explosions</strong> do no <strong class='color-harm'>harm</strong><br> while your <strong class='color-f'>energy</strong> is above <strong>98%</strong>",
description: "<strong class='color-harm'>harm</strong> from <strong class='color-e'>explosions</strong> is passively reduced<br>by <strong>5%</strong> for every <strong>10</strong> stored <strong class='color-f'>energy</strong>",
description: "<strong class='color-e'>explosion</strong> <strong class='color-harm'>harm</strong> is reduce by <strong>99%</strong>, but<br>they drain <strong>15</strong> <strong class='color-f'>energy</strong> and have more force",
isGunTech: true,
maxCount: 1,
count: 0,