electric armor
electric reactive armor renamed electric armor
reduce harm from explosions by 99%, drain 15 energy,
and greatly increase knock back
it does look like you can go through some thin walls,
but that's how it is in the real world, so not a bug
grenades have 40% more ammo
time dilation generates 12->18 energy/s
This commit is contained in:
22
js/level.js
22
js/level.js
@@ -17,10 +17,10 @@ const level = {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("time dilation")
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// b.giveGuns("foam")
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// b.giveGuns("grenades")
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// tech.giveTech("rocket-propelled grenade")
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// tech.giveTech("needle gun")
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// tech.giveTech("rivet gun")
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// tech.giveTech("electric armor")
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// tech.giveTech("MIRV")
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// tech.giveTech("capacitor bank")
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// tech.giveTech("rotary cannon")
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// tech.giveTech("pneumatic actuator")
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@@ -37,7 +37,7 @@ const level = {
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// m.immuneCycle = Infinity //you can't take damage
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// level.difficultyIncrease(15) //30 is near max on hard //60 is near max on why
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.labs();
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// level.warehouse();
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// level.testing(); //not in rotation, used for testing
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if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
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// powerUps.research.changeRerolls(3000)
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@@ -5217,13 +5217,13 @@ const level = {
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spawn.mapRect(-1900, -600, 1775, 100);
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spawn.mapRect(-1900, -550, 100, 1250);
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//house
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spawn.mapRect(-175, -550, 50, 400);
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spawn.mapRect(-175, -10, 350, 50);
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spawn.mapRect(-225, -550, 100, 400);
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spawn.mapRect(-225, -10, 400, 50);
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spawn.mapRect(-25, -20, 100, 50);
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//exit house
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spawn.mapRect(300, -10, 350, 50);
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spawn.mapRect(-150, -300, 800, 50);
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spawn.mapRect(-150, -350, 800, 100);
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spawn.mapRect(600, -275, 50, 75);
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spawn.mapRect(425, -20, 100, 25);
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// spawn.mapRect(-1900, 600, 2700, 100);
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@@ -5324,10 +5324,10 @@ const level = {
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Composite.add(engine.world, cons[cons.length - 1]);
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}
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//blocks
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spawn.bodyRect(-165, -150, 30, 35, 1);
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spawn.bodyRect(-165, -115, 30, 35, 1);
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spawn.bodyRect(-165, -80, 30, 35, 1);
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spawn.bodyRect(-165, -45, 30, 35, 1);
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spawn.bodyRect(-212, -150, 30, 35, 1);
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spawn.bodyRect(-212, -115, 30, 35, 1);
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spawn.bodyRect(-212, -80, 30, 35, 1);
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spawn.bodyRect(-212, -45, 30, 35, 1);
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spawn.bodyRect(-750, 400, 150, 150, 0.5);
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spawn.bodyRect(-400, 1175, 100, 250, 1); //block to get to top path on bottom level
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