Occam's razor

tech: Occam's razor - remove 50% of your tech and guns; `for each removed get 36% damage

tech dormancy removed
tech: predator - if you have killed a mob in the last 5 seconds increase damage by 50% and disable energy regen
tech: torpor - gives the opposite of it's previous effect
  if you have NOT killed a mob in the last 5 seconds reduce harm by 72%, else increase it by 10%

relativistic momentum - pushes blocks in addition to mobs
  not much benefit, but it's fun
supply chain:  still doubles ammo, but now also adds 5% JUNK (yay)
  it no longer has any tech requirements
inductive coupling: 600% -> 700% regen while crouched

JUNK tech: density - blocks are 100x times less dense

tech descriptions can change their text dynamically now
  only a few tech are using this option so far
This commit is contained in:
landgreen
2021-11-20 09:05:21 -08:00
parent 9e7e88c28d
commit d68ca63695
10 changed files with 594 additions and 416 deletions

View File

@@ -1,58 +1,61 @@
******************************************************** NEXT PATCH **************************************************
railgun is now a tech for harpoon
railgun tech: dielectric polarization has been removed
unaaq increases the size not length of harpoons
tech: Occam's razor - remove 50% of your tech and guns; `for each removed get 36% damage
capacitor bank applies charging effects: throwing blocks, foam, railgun, pulse, tokamak
fire cooldown reduction no longer effects these charging abilities, but it does reduce cooldown between discharges
tech dormancy removed
tech: predator - if you have killed a mob in the last 5 seconds increase damage by 50% and disable energy regen
tech: torpor - gives the opposite of it's previous effect
if you have NOT killed a mob in the last 5 seconds reduce harm by 72%, else increase it by 10%
foam now has a short delay between each discharge
foam charges ~10% faster
tokamak graphics indicate charging and max charge better
pulse laser can now regen energy passively while charging
relativistic momentum - pushes blocks in addition to mobs
not much benefit, but it's fun
supply chain: still doubles ammo, but now also adds 5% JUNK (yay)
it no longer has any tech requirements
inductive coupling: 600% -> 700% regen while crouched
tech: mass driver no longer gives improved block charge rate,
but it gives 200% -> 300% damage for blocks
tech: inflation no longer gives improved block charge rate
it gives harm reduction when holding a block and makes block expand when you throw them
tech: inelastic collision was removed it used to give harm reduction when holding a block
JUNK tech: density - blocks are 100x times less dense
pilot wave uses 66% less energy to fling blocks
pilot wave can fling block effectively at much higher speeds now (which happens to use much more energy)
tech potential well is removed, because it isn't really needed anymore
inductive coupling: 500% -> 600% regen while crouched
molecular assembler now works with inductive coupling regen properly
bug fixes (superdeterminism, wormhole, applied science)
I probably added several new bugs, let me know if you find any
tech descriptions can change their text dynamically now
only a few tech are using this option so far
******************************************************** TODO ********************************************************
tech: instead of throwing a block, give bots that last for 20 seconds
if a mob has died in the last 5 seconds 100% damage and no energy regen
tech: Occam's razor - remove 66% of your tech and guns; for each removed get 20% damage
remove first half of guns and tech, it's not random
this is going to leave field and gun tech, but also remove the first gun, which is probably the main one
make 20% damage additive, so it's worse with more tech
remove upto 66% of guns and tech
and 10% harm reduction?
dart: a new bullet type for string-less harpoons
can turn harder
can get new targets?
convert tech descriptions into a method()
this means the text would generate when you: press pause, or display options, or open experiment mode
this would allow the description to reference variables inside it, like this.count
who could use this:
Occam's razor
tech: dart - alt fire several small harpoons, with guidance
requires not railgun
tech: after bullets hit a mob, the mob takes 1% more damage
this.damageReduction *= 1.01
only for drones?
only for drones, spores, worms, ice-IX?
make it easier to push blocks around with your body
part of negative mass?
link to other block tech
tech: instead of throwing a block, give bots that last for 20 seconds
tech: open a new tab for n-gon, spawn things in the original game based on events in new game
if you die in new die in original?
new is n-gon classic?
make a JUNK tech?
if you die in original open a tab with a new n-gon that starts on a random level with a random load out. if you clear the level you come back to life in the original?
bug - death while paused crashes game?
tech or field aspect - Firing now doesn't alert any mob but the mob you hit
tech: aerodynamic heating - railgun rods super heat the air around it doing AoE damage
bug - death while paused crashes game?
tech rocket jump - jumping produces an explosion at your feet that lets you jump extra high, but does some damage
require electric reactive armor?
@@ -457,6 +460,7 @@ level boss: fires a line intersection in a random direction every few seconds.
possible names for tech
astrophage
strange loop
homeostasis
holonomy - parallel transport of a vector leads to movement (applies to curved space)
hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
swarm intelligence - for a drone tech