level elevators

This commit is contained in:
landgreen
2020-07-27 16:00:22 -07:00
parent dd4e66bde8
commit d5b2504283
7 changed files with 292 additions and 206 deletions

View File

@@ -1,6 +1,12 @@
mod - 25% damage but you can only have one gun
added an elevator to the aerie map
25% chance for spider boss to go daddy long legs mode
************** TODO - n-gon **************
level boss: fires a line intersection in a random direction every few seconds.
the last two intersections have a destructive laser between them.
new gun - deploy a turret that last for 20 seconds
fire nails at nearby targets once a second.
use mine code and bot code
@@ -9,7 +15,11 @@ minigun: high caliber - rework
slow down the bullets even more and increase the size?
remove and actually make a full gun like this?
gun: hit scan bullets?
moving map platform
button activation
elevator on aerie
door controlled by a button
portals:
portal while holding block sometimes send player back to original portal
@@ -17,28 +27,17 @@ portals:
extend to bodies (mobs?)
use buttons to turn on and off?
mod: heals are twice as effective
actually make heals larger
maybe replace heals trigger twice with this?
mod: stunned mobs take extra damage
who stuns - super ball, phase decoherence mod, neutron bomb mod, pulse mod, perfect diamagnetism mod
check damage order for super ball, pulse
mod: using a reroll gives you, a heal or ammo
level boss: boss that dies and comes back to life but with one less side until it hits 3 sides
change color too (hsl)
boss shrinks and moves faster after each death
mechanic: lose max health instead of taking fatal damage
map: laboratory
rooms with switches that change physics
gravity room
portal room
laser room
radiation room
a button that spawns a heal.
map: observatory
button controls rotation of telescope