level elevators

This commit is contained in:
landgreen
2020-07-27 16:00:22 -07:00
parent dd4e66bde8
commit d5b2504283
7 changed files with 292 additions and 206 deletions

View File

@@ -496,14 +496,7 @@ const game = {
player.force.y += player.mass * mech.gravity;
},
reset() { //run on first run, and each later run after you die
b.inventory = []; //removes guns and ammo
for (let i = 0, len = b.guns.length; i < len; ++i) {
b.guns[i].count = 0;
b.guns[i].have = false;
if (b.guns[i].ammo != Infinity) b.guns[i].ammo = 0;
}
b.activeGun = null;
b.removeAllGuns();
mod.setupAllMods(); //sets mods to default values
b.setFireCD();
game.updateModHUD();