combinatorial optimization

"cloak" and "alternate reality" now have styled text

metamaterial field damage increased to 146% (was 121%)
tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds

fix bugs where some shared build URLs were crashing on some unusual tech, like lore tech and nonrefundable tech
junk tech: not a bug - crashes the game
This commit is contained in:
landgreen
2021-05-30 06:14:34 -07:00
parent dc81f05947
commit d54ca92cf7
9 changed files with 222 additions and 96 deletions

View File

@@ -1,12 +1,12 @@
******************************************************** NEXT PATCH ********************************************************
NEW COMMUNITY LEVEL n_gon by Oranger
"cloak" and "alternate reality" now have styled text
experimenting with some code the automatically positions blocks into the center of buttons
let me know if anything acts oddly as a result
small adjustments to maps around buttons around platforms
some bug fixes
metamaterial field damage increased to 146% (was 121%)
tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds
fix bugs where some shared build URLs were crashing on some unusual tech, like lore tech and nonrefundable tech
junk tech: not a bug - crashes the game
******************************************************** BUGS ********************************************************
@@ -20,14 +20,6 @@ blue triangle boss can move backwards and aim away from you if set up properly
HTML build system looks bad since tech does grey out
The html build share system crashing some times
tech: strange attractor before at least 1 other tech
https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech18=correlated%20damage&tech20=strange%20attractor
&tech0=auto-loading%20heuristics as only tech
https://landgreen.github.io/sidescroller/index.html?&tech0=auto-loading%20heuristics
crashed on this
https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech1=mass%20driver&tech2=restitution&tech3=flywheel&tech4=Pauli%20exclusion&tech5=mass-energy%20equivalence&tech6=1st%20ionization%20energy&tech7=electrolytes&tech8=negative%20feedback&tech9=entropy%20exchange&tech10=anthropic%20principle&tech11=renormalization&tech12=Bayesian%20statistics&tech13=bubble%20fusion&tech14=replication&tech15=replication&tech16=futures%20exchange&tech17=commodities%20exchange&tech18=correlated%20damage&tech19=parthenogenesis&tech21=cardinality&tech22=half-wave%20rectifier&tech23=pair%20production&tech24=Lorentz%20transformation&tech25=time%20crystals&tech26=undefined&tech27=undefined&tech28=undefined&tech29=undefined&tech30=undefined&tech31=undefined&tech32=undefined&field=pilot%20wave&difficulty=6
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
not sure how to reproduce, but it happens often on the first draw
@@ -35,12 +27,6 @@ mouse event e.which is deprecated
fix door.isOpen actually meaning isClosed?
(only once on my computer) once every 7 second check isn't running code
power ups don't teleport to exit
complex spin statistics isn't activating
wasn't able to understand bug after extensive testing
had tech: complex spin statistics
make it so that when you are immune to harm you can either jump on mobs or you pass through them
is there a way to check if the player is stuck inside the map or block
@@ -48,14 +34,15 @@ is there a way to check if the player is stuck inside the map or block
(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
(once) bug - mine spawned one new mine every second
after sticking to the top right corner of a wall
notes: had only gun mine, tech mine reclamation, field plasma,
(repeatable almost every time) bug - mines spawn extra mines when fired at thin map wall while jumping
******************************************************** TODO ********************************************************
flip left right on some maps
some mobs use the original x parameter in their loop, but it doesn't get flipped
manually edit each mob's logic
finalBoss, shooters?
tech: supersaturation is buffed but add falling damage
mob: molecule shapes - 2 separate mobs joined by a bond
use constraints: just spawn 2x or 3x groupings
low friction so they can spin around
@@ -72,9 +59,6 @@ tech: increase health and harm taken
remove air control
negative tech aspect, junk , experiment?
add falling damage
negative tech aspect
tech: use the ability for power ups to have custom code
(note: this code is half way done, it just needs to be completed)
attracted to player
@@ -404,6 +388,7 @@ possible names for tech
quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
counterfactual - something false
axion - maybe a 3rd dark matter type tech
Pigeonhole principle - if there are several things that are matched up
@@ -424,7 +409,7 @@ chapter 3: why is the bot attacking things?
disable lore, but respawn on the level you die at?
dialogue outline:
scientist try to think of a way to communicate since the bot can't talk
they give up on getting the bot to respond, and just start ask questions and explaining things
they give up on getting the bot to respond, and just start ask questions and thinking of explanations with other
when and how did it become self-aware
why is the bot fighting things in these simulated locations?
it wasn't designed to be violent