combinatorial optimization
"cloak" and "alternate reality" now have styled text metamaterial field damage increased to 146% (was 121%) tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds fix bugs where some shared build URLs were crashing on some unusual tech, like lore tech and nonrefundable tech junk tech: not a bug - crashes the game
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45
todo.txt
45
todo.txt
@@ -1,12 +1,12 @@
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******************************************************** NEXT PATCH ********************************************************
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NEW COMMUNITY LEVEL n_gon by Oranger
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"cloak" and "alternate reality" now have styled text
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experimenting with some code the automatically positions blocks into the center of buttons
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let me know if anything acts oddly as a result
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small adjustments to maps around buttons around platforms
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some bug fixes
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metamaterial field damage increased to 146% (was 121%)
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tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds
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fix bugs where some shared build URLs were crashing on some unusual tech, like lore tech and nonrefundable tech
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junk tech: not a bug - crashes the game
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******************************************************** BUGS ********************************************************
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@@ -20,14 +20,6 @@ blue triangle boss can move backwards and aim away from you if set up properly
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HTML build system looks bad since tech does grey out
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The html build share system crashing some times
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tech: strange attractor before at least 1 other tech
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https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech18=correlated%20damage&tech20=strange%20attractor
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&tech0=auto-loading%20heuristics as only tech
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https://landgreen.github.io/sidescroller/index.html?&tech0=auto-loading%20heuristics
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crashed on this
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https://landgreen.github.io/sidescroller/index.html?&gun0=rail%20gun&tech1=mass%20driver&tech2=restitution&tech3=flywheel&tech4=Pauli%20exclusion&tech5=mass-energy%20equivalence&tech6=1st%20ionization%20energy&tech7=electrolytes&tech8=negative%20feedback&tech9=entropy%20exchange&tech10=anthropic%20principle&tech11=renormalization&tech12=Bayesian%20statistics&tech13=bubble%20fusion&tech14=replication&tech15=replication&tech16=futures%20exchange&tech17=commodities%20exchange&tech18=correlated%20damage&tech19=parthenogenesis&tech21=cardinality&tech22=half-wave%20rectifier&tech23=pair%20production&tech24=Lorentz%20transformation&tech25=time%20crystals&tech26=undefined&tech27=undefined&tech28=undefined&tech29=undefined&tech30=undefined&tech31=undefined&tech32=undefined&field=pilot%20wave&difficulty=6
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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not sure how to reproduce, but it happens often on the first draw
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@@ -35,12 +27,6 @@ mouse event e.which is deprecated
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fix door.isOpen actually meaning isClosed?
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(only once on my computer) once every 7 second check isn't running code
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power ups don't teleport to exit
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complex spin statistics isn't activating
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wasn't able to understand bug after extensive testing
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had tech: complex spin statistics
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make it so that when you are immune to harm you can either jump on mobs or you pass through them
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is there a way to check if the player is stuck inside the map or block
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@@ -48,14 +34,15 @@ is there a way to check if the player is stuck inside the map or block
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(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
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(once) bug - mine spawned one new mine every second
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after sticking to the top right corner of a wall
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notes: had only gun mine, tech mine reclamation, field plasma,
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(repeatable almost every time) bug - mines spawn extra mines when fired at thin map wall while jumping
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******************************************************** TODO ********************************************************
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flip left right on some maps
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some mobs use the original x parameter in their loop, but it doesn't get flipped
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manually edit each mob's logic
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finalBoss, shooters?
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tech: supersaturation is buffed but add falling damage
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mob: molecule shapes - 2 separate mobs joined by a bond
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use constraints: just spawn 2x or 3x groupings
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low friction so they can spin around
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@@ -72,9 +59,6 @@ tech: increase health and harm taken
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remove air control
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negative tech aspect, junk , experiment?
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add falling damage
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negative tech aspect
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tech: use the ability for power ups to have custom code
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(note: this code is half way done, it just needs to be completed)
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attracted to player
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@@ -404,6 +388,7 @@ possible names for tech
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quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
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counterfactual - something false
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axion - maybe a 3rd dark matter type tech
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Pigeonhole principle - if there are several things that are matched up
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@@ -424,7 +409,7 @@ chapter 3: why is the bot attacking things?
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disable lore, but respawn on the level you die at?
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dialogue outline:
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scientist try to think of a way to communicate since the bot can't talk
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they give up on getting the bot to respond, and just start ask questions and explaining things
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they give up on getting the bot to respond, and just start ask questions and thinking of explanations with other
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when and how did it become self-aware
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why is the bot fighting things in these simulated locations?
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it wasn't designed to be violent
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