seed display
seeds are displayed in pause menu and intro map seeds from your previous run is displayed in settings after you die fixed some minor seed inconsistency
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@@ -3067,15 +3067,13 @@ const tech = {
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},
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{
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name: "particle collider",
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description: `<strong>clicking</strong> <strong class='color-m'>tech</strong> while <strong>paused</strong> <strong>ejects</strong> them<br><em><strong>3%</strong> chance to convert that tech into <strong class='color-f'>energy</strong></em>`,
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description: `<strong>clicking</strong> <strong class='color-m'>tech</strong> while <strong>paused</strong> <strong>ejects</strong> them<br><em><strong>4%</strong> chance to convert that tech into <strong class='color-f'>energy</strong></em>`,
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maxCount: 1,
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count: 0,
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frequency: 1,
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frequencyDefault: 1,
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allowed() {
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return tech.isPauseSwitchField
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},
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requires: "unified field theory",
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allowed() { return true },
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requires: "",
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effect() {
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tech.isPauseEjectTech = true;
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},
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