seed display
seeds are displayed in pause menu and intro map seeds from your previous run is displayed in settings after you die fixed some minor seed inconsistency
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@@ -521,6 +521,14 @@ const simulation = {
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},
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firstRun: true,
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splashReturn() {
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document.getElementById("previous-seed").innerHTML = `previous seed: <span style="font-size:80%;">${Math.initialSeed}</span><br>`
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document.getElementById("seed").value = Math.initialSeed = Math.seed //randomize initial seed
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//String(document.getElementById("seed").value)
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// Math.seed = Math.abs(Math.hash(Math.initialSeed)) //update randomizer seed in case the player changed it
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simulation.clearTimeouts();
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simulation.onTitlePage = true;
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document.getElementById("splash").onclick = function() {
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@@ -695,6 +703,7 @@ const simulation = {
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// simulation.makeTextLog(`input.key.left<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.left}</span>", "<span class='color-text'>ArrowLeft</span>"]`);
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// simulation.makeTextLog(`input.key.down<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.down}</span>", "<span class='color-text'>ArrowDown</span>"]`);
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// simulation.makeTextLog(`input.key.right<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.right}</span>", "<span class='color-text'>ArrowRight</span>"]`);
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simulation.makeTextLog(`Math.seed <span class='color-symbol'>=</span> ${Math.initialSeed}`);
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simulation.makeTextLog(`<span class='color-var'>const</span> engine <span class='color-symbol'>=</span> Engine.create(); <em>//simulation begin</em>`);
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simulation.makeTextLog(`engine.timing.timeScale <span class='color-symbol'>=</span> 1`);
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// simulation.makeTextLog(`input.key.field<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.field}</span>", "<span class='color-text'>MouseRight</span>"]`);
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