seed display
seeds are displayed in pause menu and intro map seeds from your previous run is displayed in settings after you die fixed some minor seed inconsistency
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@@ -221,7 +221,10 @@ const level = {
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}
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},
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populateLevels() {
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if (document.getElementById("seed").value) Math.seed = Math.hash(document.getElementById("seed").value) //update randomizer seed in case the player changed it
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if (document.getElementById("seed").value) {
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Math.initialSeed = String(document.getElementById("seed").value)
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Math.seed = Math.abs(Math.hash(Math.initialSeed)) //update randomizer seed in case the player changed it
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}
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if (simulation.isTraining) {
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level.levels = level.trainingLevels.slice(0) //copy array, not by just by assignment
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