worms
spore tech - nematodes - replace spores with 1/2 as many worms that do 200% more damage worms are also a bit faster, last longer, have better reaction times a cool worm graphic, and a simple searching behavior if they haven't found a mob mycelial fragmentation - makes 6 extra spores during growth phase (was 4) historyBoss has less health, slower tracking, and more damage
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todo.txt
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todo.txt
@@ -1,15 +1,15 @@
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******************************************************** NEXT PATCH ********************************************************
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spore tech - nematodes - replace spores with 1/2 as many worms that do 200% more damage
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worms are also a bit faster, last longer, have better reaction times
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a cool worm graphic, and a simple searching behavior if they haven't found a mob
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mycelial fragmentation - makes 6 extra spores during growth phase (was 4)
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historyBoss has less health, slower tracking, and more damage
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******************************************************** TODO ********************************************************
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give drones or spores some mobs abilities
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striker: teleport towards target
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drone tech: snakes
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I haven't thought about this much, but I don't know make them look like snakes...
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scrolling console history in pause menu?
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also make tech, guns scrolling?
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in testing mode console log the body you click on
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@@ -18,6 +18,8 @@ pause should at least show the last in game console message
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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Tech: "Induced Oscillation": When using phonon, if a block vibrates after it gets hit from a phonon, it has a chance of oscillating and creating an additional phonon coming from the block. The chance is higher the closer the block is to the source of the oscillation.
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tech: quantized shields - harmonic standing wave field can only lose 33 energy per hit
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draw 1,2,3 levels of the field based on energy?
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the blocked value only scales up to 2x or 4x (33 energy) blocked
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