NaN bug fix
generalist now requires 2 guns to unlock active cooling 18->20% fire speed increase per gun arsenal 12->13% damage increase per gun futures exchange 4.3->4.5% duplication on cancel perimeter defense 7->6% harm reduction per bot unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech removed tensor field meta-analysis gives 3->1 research after choosing JUNK plasma ball moves faster 7->10 bug fixes JUNK tech density removed it was causing the NaN bug
This commit is contained in:
41
todo.txt
41
todo.txt
@@ -1,37 +1,28 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
reactor
|
||||
you can skip the fight, by not pressing the button and exiting
|
||||
sprayBoss spray mode is now triggered by health loss, it fires a bit slower
|
||||
power ups now spawn high up, but some fall off the edges
|
||||
bonus Bosses can now spawn on reactor
|
||||
generalist now requires 2 guns to unlock
|
||||
active cooling 18->20% fire speed increase per gun
|
||||
arsenal 12->13% damage increase per gun
|
||||
futures exchange 4.3->4.5% duplication on cancel
|
||||
perimeter defense 7->6% harm reduction per bot
|
||||
unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech
|
||||
removed tensor field
|
||||
meta-analysis gives 3->1 research after choosing JUNK
|
||||
|
||||
plasma ball moves faster 7->10
|
||||
|
||||
bug fixes
|
||||
JUNK tech density removed
|
||||
it was causing the NaN bug
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
|
||||
nonrefundable tech don't display, this is confusing
|
||||
maybe they can show up but greyed out or something
|
||||
|
||||
make player collisions with mobs do no harm while standing wave is active
|
||||
|
||||
Mobs bypass the [shrinking thing] on pavilion
|
||||
either make this for all mobs or remove it
|
||||
mobs only ignore it before it has been touched and returned
|
||||
|
||||
fix issues with rotor
|
||||
maybe fixes NaN
|
||||
vats, sewers
|
||||
replace with code powered spinner
|
||||
|
||||
portal:
|
||||
convert graphics to bitmaps
|
||||
this seems to clip the edges
|
||||
issues with
|
||||
the end
|
||||
platformer
|
||||
player doesn't fling fast enough, unless arrows are held
|
||||
player can't stand on blocks
|
||||
but they can jump on blocks
|
||||
|
||||
|
||||
bring back:
|
||||
the old phase decoherence field
|
||||
make cloak only active on input.field down
|
||||
|
||||
Reference in New Issue
Block a user