NaN bug fix

generalist now requires 2 guns to unlock
  active cooling 18->20% fire speed increase per gun
  arsenal 12->13% damage increase per gun
futures exchange 4.3->4.5% duplication on cancel
perimeter defense 7->6% harm reduction per bot
unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech
  removed tensor field
meta-analysis gives 3->1 research after choosing JUNK

plasma ball moves faster 7->10

bug fixes
JUNK tech density removed
  it was causing the NaN bug
This commit is contained in:
landgreen
2022-04-18 18:47:42 -07:00
parent aad1706969
commit d4490e7025
7 changed files with 87 additions and 130 deletions

View File

@@ -1,37 +1,28 @@
******************************************************** NEXT PATCH **************************************************
reactor
you can skip the fight, by not pressing the button and exiting
sprayBoss spray mode is now triggered by health loss, it fires a bit slower
power ups now spawn high up, but some fall off the edges
bonus Bosses can now spawn on reactor
generalist now requires 2 guns to unlock
active cooling 18->20% fire speed increase per gun
arsenal 12->13% damage increase per gun
futures exchange 4.3->4.5% duplication on cancel
perimeter defense 7->6% harm reduction per bot
unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech
removed tensor field
meta-analysis gives 3->1 research after choosing JUNK
plasma ball moves faster 7->10
bug fixes
JUNK tech density removed
it was causing the NaN bug
******************************************************** TODO ********************************************************
nonrefundable tech don't display, this is confusing
maybe they can show up but greyed out or something
make player collisions with mobs do no harm while standing wave is active
Mobs bypass the [shrinking thing] on pavilion
either make this for all mobs or remove it
mobs only ignore it before it has been touched and returned
fix issues with rotor
maybe fixes NaN
vats, sewers
replace with code powered spinner
portal:
convert graphics to bitmaps
this seems to clip the edges
issues with
the end
platformer
player doesn't fling fast enough, unless arrows are held
player can't stand on blocks
but they can jump on blocks
bring back:
the old phase decoherence field
make cloak only active on input.field down