NaN bug fix
generalist now requires 2 guns to unlock active cooling 18->20% fire speed increase per gun arsenal 12->13% damage increase per gun futures exchange 4.3->4.5% duplication on cancel perimeter defense 7->6% harm reduction per bot unified field theory no longer gets bonus rerolls, instead it triples the frequency of field tech removed tensor field meta-analysis gives 3->1 research after choosing JUNK plasma ball moves faster 7->10 bug fixes JUNK tech density removed it was causing the NaN bug
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@@ -271,7 +271,7 @@ const b = {
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setFireCD() {
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b.fireCDscale = tech.fireRate * tech.slowFire * tech.researchHaste * tech.aimDamage
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if (tech.isFastTime) b.fireCDscale *= 0.5
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if (tech.isFireRateForGuns) b.fireCDscale *= Math.pow(0.82, b.inventory.length)
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if (tech.isFireRateForGuns) b.fireCDscale *= Math.pow(0.8, b.inventory.length)
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if (tech.isFireMoveLock) b.fireCDscale *= 0.5
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},
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fireAttributes(dir, rotate = true) {
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