pressure wave
tech: pressure wave - wave beam fires lower frequency, higher damage, wide arcs that propagate through solids tech: gamma-ray laser - increase laser damage by 150% and energy drain by 200% works for all lasers except pulse tech: specular reflection - now just gives +2 laser reflections (was +1, and damage/energy increase) you, pilot wave, and drones can't pick up ammo if you have Infinite ammo on your current gun wormhole still eats everything Bayesian statistics gives 4.2% damage per research (was 3.9%) bot fabrication needs 3 research to make a random bot (was 4)
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@@ -234,11 +234,10 @@ const powerUps = {
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}
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}
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if (tech.isRerollBots) {
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const limit = 4
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for (; powerUps.research.count > limit - 1; powerUps.research.count -= limit) {
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for (const cost = 3; powerUps.research.count > cost - 1; powerUps.research.count -= cost) {
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b.randomBot()
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if (tech.renormalization) {
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for (let i = 0; i < limit; i++) {
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for (let i = 0; i < cost; i++) {
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if (Math.random() < 0.4) {
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m.fieldCDcycle = m.cycle + 30;
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powerUps.spawn(m.pos.x, m.pos.y, "research");
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