pressure wave
tech: pressure wave - wave beam fires lower frequency, higher damage, wide arcs that propagate through solids tech: gamma-ray laser - increase laser damage by 150% and energy drain by 200% works for all lasers except pulse tech: specular reflection - now just gives +2 laser reflections (was +1, and damage/energy increase) you, pilot wave, and drones can't pick up ammo if you have Infinite ammo on your current gun wormhole still eats everything Bayesian statistics gives 4.2% damage per research (was 3.9%) bot fabrication needs 3 research to make a random bot (was 4)
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js/lore.js
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js/lore.js
@@ -351,14 +351,11 @@ const lore = {
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// [ // they decided that a part of the project is out of control, but the part of it that doesn't needs to calm it down, and trust.
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// /*
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// The player has different aspects that aren't directly communicating
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// like each part is a separate local minimum solution, and the project is the superposition of both goals.
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// part of it wants to undo what has happened, that part is making the null level spawn so it can communicate
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// just do its job: research tech
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// part of it wants to escape/fight
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// part wants to explore self awareness and make connections with the scientists
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// maybe... player must make a choice?
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// keep fighting
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// The part of the AI controlling the player is outsourcing the player control to real humans that think they are playing a video game.
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// this means the player can use console commands to change the way the game works
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// the scientists tell the player about interesting console commands
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// player must make a choice?
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// keep fighting and supporting the AI's goals
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// exit the simulation
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// enter real world
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// close tab?
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