pressure wave
tech: pressure wave - wave beam fires lower frequency, higher damage, wide arcs that propagate through solids tech: gamma-ray laser - increase laser damage by 150% and energy drain by 200% works for all lasers except pulse tech: specular reflection - now just gives +2 laser reflections (was +1, and damage/energy increase) you, pilot wave, and drones can't pick up ammo if you have Infinite ammo on your current gun wormhole still eats everything Bayesian statistics gives 4.2% damage per research (was 3.9%) bot fabrication needs 3 research to make a random bot (was 4)
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@@ -15,8 +15,8 @@ const level = {
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// level.difficultyIncrease(30)
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// simulation.isHorizontalFlipped = true
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// m.setField("wormhole")
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// b.giveGuns("foam")
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// tech.giveTech("quenching")
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// b.giveGuns("wave beam")
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// tech.giveTech("pressure wave")
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// for (let i = 0; i < 9; i++) tech.giveTech("spherical harmonics")
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// tech.giveTech("supertemporal")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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@@ -2244,10 +2244,10 @@ const level = {
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spawn.mapRect(6700, -1800, 800, 2600); //right wall
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.starter(1900, -500, 200) //big boy
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spawn.starter(1900, -500, 200) //big boy
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// spawn.pulseShooter(1900, -500)
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// spawn.pulsarBoss(1900, -500)
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spawn.grenadierBoss(1900, -500)
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// spawn.grenadierBoss(1900, -500)
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// spawn.shieldingBoss(1900, -500)
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// spawn.historyBoss(1200, -500)
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