super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s freezing status effects only last 1/4 as long on boss mobs mod - shotgun 66% increased fire rate and recoil mod - slowly heal when below 25% health mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
This commit is contained in:
23
js/level.js
23
js/level.js
@@ -16,17 +16,13 @@ const level = {
|
||||
if (level.levelsCleared === 0) { //this code only runs on the first level
|
||||
// game.enableConstructMode() //used to build maps in testing mode
|
||||
// level.difficultyIncrease(9)
|
||||
// mech.setField("time dilation field")
|
||||
// mod.giveMod("logistics");
|
||||
// mod.giveMod("negative temperature");
|
||||
|
||||
// b.giveGuns("flechettes")
|
||||
mod.giveMod("automatic shotgun");
|
||||
// b.giveGuns("spores")
|
||||
// mech.setField("negative mass field")
|
||||
// mech.setField("phase decoherence field")
|
||||
// mech.setField("plasma torch")
|
||||
|
||||
level.intro(); //starting level
|
||||
// level.testing();
|
||||
// level.testing();
|
||||
// level.stronghold()
|
||||
// level.bosses();
|
||||
// level.satellite();
|
||||
@@ -58,8 +54,8 @@ const level = {
|
||||
}
|
||||
if (mod.isArmorFromPowerUps) {
|
||||
// for (let i = 0; i < powerUps.totalPowerUps; i++) {}
|
||||
mech.maxHealth += 0.03 * powerUps.totalPowerUps
|
||||
game.makeTextLog("<span style='font-size:115%;'> max health increased by " + (0.05 * powerUps.totalPowerUps * 100).toFixed(0) + "%</span>", 300)
|
||||
mech.maxHealth += 0.04 * powerUps.totalPowerUps
|
||||
if (powerUps.totalPowerUps) game.makeTextLog("<span style='font-size:115%;'> max health increased by " + (0.04 * powerUps.totalPowerUps * 100).toFixed(0) + "%</span>", 300)
|
||||
}
|
||||
},
|
||||
isBuildRun: false,
|
||||
@@ -135,7 +131,7 @@ const level = {
|
||||
//******************************************************************************************************************
|
||||
|
||||
testing() {
|
||||
level.difficultyIncrease(14); //hard mode level 7
|
||||
// level.difficultyIncrease(14); //hard mode level 7
|
||||
spawn.setSpawnList();
|
||||
spawn.setSpawnList();
|
||||
level.defaultZoom = 1500
|
||||
@@ -193,9 +189,10 @@ const level = {
|
||||
// spawn.launcherBoss(1200, -500)
|
||||
// spawn.laserTargetingBoss(1600, -400)
|
||||
// spawn.spawner(1600, -500)
|
||||
spawn.sniper(1700, -120, 50)
|
||||
// spawn.sniper(1600, -120)
|
||||
// spawn.sniper(1800, -120)
|
||||
// spawn.sniper(1700, -120, 50)
|
||||
spawn.sniper(1400, -120)
|
||||
spawn.sniper(1800, -120)
|
||||
spawn.sniper(2200, -120)
|
||||
// spawn.cellBossCulture(1600, -500)
|
||||
// spawn.shooter(1600, -500)
|
||||
// spawn.striker(1600, -500)
|
||||
|
||||
Reference in New Issue
Block a user