super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s freezing status effects only last 1/4 as long on boss mobs mod - shotgun 66% increased fire rate and recoil mod - slowly heal when below 25% health mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
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@@ -81,7 +81,7 @@ const build = {
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<br>${mob.length} mobs, ${body.length} blocks, ${bullet.length} bullets, ${powerUp.length} power ups
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<br>mouse: (${game.mouseInGame.x.toFixed(1)}, ${game.mouseInGame.y.toFixed(1)}) ${mech.cycle} cycles
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<br>
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<br>health: ${(mech.health*100).toFixed(0)}% energy: ${(mech.energy*100).toFixed(0)}%
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<br>health: (${(mech.health*100).toFixed(0)} / ${(mech.maxHealth*100).toFixed(0)}) energy: (${(mech.energy*100).toFixed(0)} / ${(mech.maxEnergy*100).toFixed(0)})
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<br>mass: ${player.mass.toFixed(1)} rerolls: ${powerUps.reroll.rerolls}
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<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
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<br>
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