super determinism...

damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
This commit is contained in:
landgreen
2020-06-21 19:14:01 -07:00
parent 6f503ff3c0
commit d1cb3aff15
11 changed files with 359 additions and 185 deletions

View File

@@ -81,7 +81,7 @@ const build = {
<br>${mob.length} mobs, &nbsp; ${body.length} blocks, &nbsp; ${bullet.length} bullets, &nbsp; ${powerUp.length} power ups
<br>mouse: (${game.mouseInGame.x.toFixed(1)}, ${game.mouseInGame.y.toFixed(1)}) &nbsp; ${mech.cycle} cycles
<br>
<br>health: ${(mech.health*100).toFixed(0)}% &nbsp; energy: ${(mech.energy*100).toFixed(0)}% &nbsp;
<br>health: (${(mech.health*100).toFixed(0)} / ${(mech.maxHealth*100).toFixed(0)}) &nbsp; energy: (${(mech.energy*100).toFixed(0)} / ${(mech.maxEnergy*100).toFixed(0)})
<br>mass: ${player.mass.toFixed(1)} &nbsp; rerolls: ${powerUps.reroll.rerolls}
<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) &nbsp; velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
<br>