super determinism...
damage immunity after a collisions is reduced from 1/2s to 1/4s freezing status effects only last 1/4 as long on boss mobs mod - shotgun 66% increased fire rate and recoil mod - slowly heal when below 25% health mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
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@@ -205,13 +205,9 @@ function collisionChecks(event) {
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if (obj.classType === "bullet" && obj.speed > obj.minDmgSpeed) {
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// const dmg = b.dmgScale * (obj.dmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)));
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let dmg = b.dmgScale * (obj.dmg + mod.acidDmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
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// console.log(obj.dmg, 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
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// console.log(obj.dmg / (0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity))))
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if (mod.isCrit && !mob[k].seePlayer.recall && !mob[k].shield) dmg *= 5
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mob[k].foundPlayer();
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console.log(dmg)
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mob[k].damage(dmg);
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// console.log(dmg)
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obj.onDmg(mob[k]); //some bullets do actions when they hits things, like despawn
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game.drawList.push({ //add dmg to draw queue
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x: pairs[i].activeContacts[0].vertex.x,
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