super determinism...

damage immunity after a collisions is reduced from 1/2s to 1/4s
freezing status effects only last 1/4 as long on boss mobs
mod - shotgun 66% increased fire rate and recoil
mod - slowly heal when below 25% health
mod - superdeterminism spawn 4 mods, but rerolls, fields, and guns no longer spawn
This commit is contained in:
landgreen
2020-06-21 19:14:01 -07:00
parent 6f503ff3c0
commit d1cb3aff15
11 changed files with 359 additions and 185 deletions

View File

@@ -205,13 +205,9 @@ function collisionChecks(event) {
if (obj.classType === "bullet" && obj.speed > obj.minDmgSpeed) {
// const dmg = b.dmgScale * (obj.dmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)));
let dmg = b.dmgScale * (obj.dmg + mod.acidDmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
// console.log(obj.dmg, 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
// console.log(obj.dmg / (0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity))))
if (mod.isCrit && !mob[k].seePlayer.recall && !mob[k].shield) dmg *= 5
mob[k].foundPlayer();
console.log(dmg)
mob[k].damage(dmg);
// console.log(dmg)
obj.onDmg(mob[k]); //some bullets do actions when they hits things, like despawn
game.drawList.push({ //add dmg to draw queue
x: pairs[i].activeContacts[0].vertex.x,