working on mods, added death at 12% mod
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@@ -14,10 +14,10 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(5)
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b.giveGuns("wave beam")
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// mech.setField("phase decoherence field")
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// b.giveGuns("wave beam")
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// mech.setField("negative mass field")
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// for (let i = 0; i < 9; i++) {
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// b.giveMod("auto-loading heuristics");
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// b.giveMod("reaction inhibitor");
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// }
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level.intro(); //starting level
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