incendiary ammunition

bug fix- spider boss moves at full speed again (watch out)
bots that uses energy, stop when you hit 50% energy if you have mass-energy mod
you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: incendiary ammunition - bullets explode
  shotgun,  nail gun,  drones,  super balls
This commit is contained in:
landgreen
2020-11-14 08:44:26 -08:00
parent 6e90ed2376
commit d1733a9153
4 changed files with 29 additions and 23 deletions

View File

@@ -1576,7 +1576,7 @@ const mod = {
//**************************************************
{
name: "incendiary ammunition",
description: "your <strong>bullets</strong> <strong class='color-e'>explode</strong> after a short time<br>(nail gun, shotgun, super balls, drones)",
description: "<strong>bullets</strong> are loaded with <strong class='color-e'>explosives</strong><br><span style = 'font-size: 90%'>nail gun, shotgun, super balls, drones</span>",
maxCount: 1,
count: 0,
allowed() {
@@ -1592,7 +1592,7 @@ const mod = {
},
{
name: "Lorentzian topology",
description: "your <strong>bullets</strong> last <strong>33% longer</strong><br><span style = 'font-size: 85%'>drones, spores, super balls, foam, wave, ice IX, neutron</span>",
description: "<strong>bullets</strong> last <strong>33% longer</strong><br><span style = 'font-size: 85%'>drones, spores, super balls, foam, wave, ice IX, neutron</span>",
maxCount: 3,
count: 0,
allowed() {
@@ -1775,7 +1775,7 @@ const mod = {
},
{
name: "super duper",
description: "fire <strong>2</strong> additional <strong>super balls</strong>",
description: "fire <strong>1</strong> additional <strong>super ball</strong>",
maxCount: 9,
count: 0,
allowed() {
@@ -1783,7 +1783,7 @@ const mod = {
},
requires: "super balls, but not the mod super ball",
effect() {
mod.superBallNumber += 2
mod.superBallNumber++
},
remove() {
mod.superBallNumber = 4;
@@ -1791,7 +1791,7 @@ const mod = {
},
{
name: "super ball",
description: "fire one <strong>large</strong> super <strong>ball</strong><br>that <strong>stuns</strong> mobs for <strong>3</strong> second",
description: "fire just <strong>1 large</strong> super <strong>ball</strong><br>that <strong>stuns</strong> mobs for <strong>3</strong> second",
maxCount: 1,
count: 0,
allowed() {
@@ -1807,7 +1807,7 @@ const mod = {
},
{
name: "super sized",
description: `your <strong>super balls</strong> are <strong>22%</strong> larger<br>increases mass and physical <strong class='color-d'>damage</strong>`,
description: `your <strong>super balls</strong> are <strong>20%</strong> larger<br>increases mass and physical <strong class='color-d'>damage</strong>`,
count: 0,
maxCount: 9,
allowed() {
@@ -1815,7 +1815,7 @@ const mod = {
},
requires: "super balls",
effect() {
mod.bulletSize += 0.2
mod.bulletSize += 0.15
},
remove() {
mod.bulletSize = 1;