setting up status effecs on mobs

This commit is contained in:
lilgreenland
2020-03-06 14:28:21 -08:00
parent 1fa80ecc79
commit d13c4e1ca8
5 changed files with 33 additions and 14 deletions

View File

@@ -3,11 +3,6 @@
mod - lose your field, gain a gun and some ammo
gain two guns?
mod - vacuum bomb pulls shields off the mob
or just greatly damages shields during the suck phase if the pulling doesn't work
mod - vacuum bomb stuns after the explosion
maybe it also does DoT damage
mod - time dilation - Quantum Recovery
Expending all your energy while using the field will
cause the player to go back in time to 3 seconds before the field was activated
@@ -30,6 +25,7 @@ mobs - add in a function to the main loops that does injected code for each mob
mod - flechettes mod for DoT poison damage
mod - grenade explosions stun enemies
mod - give crystal minigun a slowing effect and rename it ice crystals
mod - vacuum bomb does DoT damage after exploding
mod - get your next recursive mod 3 times
are players aware of what a recursive mod is?
@@ -38,10 +34,6 @@ mod - get your next recursive mod 3 times
settings - auto aim at nearest mob
settings - custom keys binding
mod - rocket propelled grenades
grenades do +20% damage and move in an accelerating path
maybe explode on collision with map?
gun - buff vacuum bomb
its weak late game
can't spam it faster