setting up status effecs on mobs

This commit is contained in:
lilgreenland
2020-03-06 14:28:21 -08:00
parent 1fa80ecc79
commit d13c4e1ca8
5 changed files with 33 additions and 14 deletions

View File

@@ -14,13 +14,13 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(9)
// b.giveGuns("wave beam")
b.giveGuns("minigun")
// mech.setField("phase decoherence field")
// b.giveMod("quantum dissipation");
// b.giveMod("reflective cavity");
level.intro(); //starting level
// level.testingMap();
// level.intro(); //starting level
level.testingMap();
// level.bosses();
// level.satellite();
// level.skyscrapers();
@@ -140,8 +140,8 @@ const level = {
// powerUps.spawn(450, -400, "mod", false, 6);
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
spawn.springer(800, -450);
spawn.cellBoss(400, -750);
spawn.starter(800, -450);
// spawn.cellBoss(400, -750);
// spawn.randomLevelBoss(400, -750)