power up boss adjustments
This commit is contained in:
12
js/mods.js
12
js/mods.js
@@ -268,14 +268,14 @@ const mod = {
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},
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{
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name: "electrostatic discharge",
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description: "increase <strong class='color-d'>damage</strong> by <strong>25%</strong><br><strong>25%</strong> increased <strong>delay</strong> after firing",
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description: "increase <strong class='color-d'>damage</strong> by <strong>20%</strong><br><strong>20%</strong> increased <strong>delay</strong> after firing",
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maxCount: 1,
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count: 0,
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allowed() {
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return true
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},
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effect() {
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mod.slowFire = 1.25
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mod.slowFire = 1.2
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b.setFireCD();
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},
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remove() {
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@@ -2124,7 +2124,7 @@ const mod = {
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},
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{
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name: "plasma jet",
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description: "increase <strong>plasma torch's</strong> range by <strong>33%</strong>",
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description: "increase <strong>plasma torch's</strong> range by <strong>27%</strong>",
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -2132,7 +2132,7 @@ const mod = {
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},
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requires: "plasma torch",
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effect() {
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mod.isPlasmaRange += 0.33;
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mod.isPlasmaRange += 0.27;
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},
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remove() {
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mod.isPlasmaRange = 1;
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@@ -2174,7 +2174,7 @@ const mod = {
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},
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{
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name: "annihilation",
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description: "after <strong>touching</strong> mobs, they are <strong>annihilated</strong><br>drains <strong>20%</strong> of base <strong class='color-f'>energy</strong>",
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description: "after <strong>touching</strong> mobs, they are <strong>annihilated</strong><br>drains <strong>33%</strong> of base <strong class='color-f'>energy</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -2214,7 +2214,7 @@ const mod = {
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},
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requires: "standing wave harmonics",
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effect() {
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mod.blockDmg += 0.5 //if you change this value also update the for loop in the electricity graphics in mech.pushMass
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mod.blockDmg += 0.35 //if you change this value also update the for loop in the electricity graphics in mech.pushMass
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},
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remove() {
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mod.blockDmg = 0;
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