map: factory
  this is completely unbalanced, so let me know if what rough edges need to be sanded
  found on seed 47086 level 6

tech: ternary - +40 damage if any gun has ammo divisible by 3

level element: transport - horizontal moving platforms
level element: mover - stationary platform that pushes the player horizontally
  to see examples of transport and mover look in level.testing()
This commit is contained in:
landgreen
2023-03-04 09:37:11 -08:00
parent f9849d4222
commit d00a94a22b
10 changed files with 487 additions and 269 deletions

View File

@@ -1,13 +1,28 @@
******************************************************** NEXT PATCH **************************************************
map: factory
this is completely unbalanced, so let me know if what rough edges need to be sanded
found on seed 47086 level 6
tech: ternary - +40 damage if any gun has ammo divisible by 3
level element: transport - horizontal moving platforms
level element: mover - stationary platform that pushes the player horizontally
to see examples of transport and mover look in level.testing()
*********************************************************** TODO *****************************************************
level element - mover
level element - mover, transport
test effect of changing m.Vx on things like: shooting bullets?
add mobs
add mobs?
extend the recentered friction zero to other things
like blocks the player stands on?
maybe zero on the horizontal velocity of whatever the player is standing on
remove the pause on wave between wave packets
maybe don't do packets, do sine wave beats instead?
wave tech don't end wave bullets on hitting mob, instead add a short cooldown, 1/4 of a second between hurting mobs
maybe fire rate could lower the frequency that wave bullets damage mobs as they pass through them
add a graphic to show the time when doing damage
extend uncertainty to superballs
maybe make aiming them more random?