factory
map: factory this is completely unbalanced, so let me know if what rough edges need to be sanded found on seed 47086 level 6 tech: ternary - +40 damage if any gun has ammo divisible by 3 level element: transport - horizontal moving platforms level element: mover - stationary platform that pushes the player horizontally to see examples of transport and mover look in level.testing()
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@@ -3751,7 +3751,7 @@ const b = {
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bullet[me] = Bodies.polygon(where.x, where.y, 12, radius, b.fireAttributes(dir, false));
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Composite.add(engine.world, bullet[me]); //add bullet to world
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Matter.Body.setVelocity(bullet[me], velocity);
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Matter.Body.setDensity(bullet[me], 0.0008 + 0.0005 * tech.isSuperHarm);
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Matter.Body.setDensity(bullet[me], 0.0008 + 0.0006 * tech.isSuperHarm);
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bullet[me].endCycle = simulation.cycle + Math.floor(300 + 90 * Math.random());
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bullet[me].minDmgSpeed = 0;
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bullet[me].restitution = 1;
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