robotics
tech: electric generator - deflecting mobs generates energy for molecular assembler tech: homeostasis - for each health below 100 +0.8% defense tech: compound lens - +77% laser lens damage, +10° lens arc tech: robotics - 2 random bots, power up choices include a bot tech option tech: open-source - 3 random bots, 4x bot tech frequency renamed from previous robotics tech slightly buffed all bot upgrades +9% iceIX damage catabolism uses energy instead of health if you have mass-energy optical amplifier laser tech options include laser-bot rule 90 and rule 30 looks better on more browsers, I hope
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53
todo.txt
53
todo.txt
@@ -1,17 +1,54 @@
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******************************************************** NEXT PATCH **************************************************
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cloaking +damage occurs for 2 seconds after decloaking
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need to cloak for 4 seconds to get the full 2 seconds of +damage
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ambush 666% -> 555% damage
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boson composite drains 25% more energy when you move through mobs
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tech: electric generator - deflecting mobs generates energy for molecular assembler
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tech: homeostasis - for each health below 100 +0.8% defense
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tech: compound lens - +77% laser lens damage, +10° lens arc
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nail gun gets 20% more ammo
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harpoons now properly do damage on the frame before they retract
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smelting removes 10% more ammo to get another harpoon for railgun
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grenade fireworks explosive petals are 25% closer together
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tech: robotics - 2 random bots, power up choices include a bot tech option
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tech: open-source - 3 random bots, 4x bot tech frequency
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renamed from previous robotics tech
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slightly buffed all bot upgrades
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+9% iceIX damage
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catabolism uses energy instead of health if you have mass-energy
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optical amplifier laser tech options include laser-bot
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rule 90 and rule 30 looks better on more browsers, I hope
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*********************************************************** TODO *****************************************************
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store value of last hit health lost
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names: patch
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tech: after cloaking regen 1/2 of the last hit
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spawning a heal power up is annoying because you'd be cloaked, so direct healing?
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time limit for effect?
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while still under ambush damage?
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tech: killing the mob that caused the last hit spawns a heal power up equal to 1/2 of last hit
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time limit for effect? 3-4 seconds?
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tech: doing damage can recover up to 1/2 of the last hit
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spawn a heal equal to 1/2 of last hit
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time limit for effect? 3-4 seconds?
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tech increase damage by how much health was lost in last hit
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+damage = 3x health lost?
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if you went from 100 -> 60 health = +40%*3 = 120% damage
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negative mass field tech?
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too similar to radiative equilibrium
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pick between them?
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path-finding
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build a path-finding map on level load
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how to convert vertices into block grid?
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check points for map collisions and build grid
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is there a path-finding algorithm for vertices, instead of block grid
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use for:
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mobs,
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drones?
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bots that can go far from player and return
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tech ______ effect that last until you get hit
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field or bots can check your health every cycle and see if it lower
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if it's high update the health check value
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