tech: electric generator - deflecting mobs generates energy for molecular assembler
tech: homeostasis - for each health below 100 +0.8% defense
tech: compound lens - +77% laser lens damage, +10° lens arc

tech: robotics - 2 random bots, power up choices include a bot tech option
tech: open-source - 3 random bots, 4x bot tech frequency
  renamed from previous robotics tech
slightly buffed all bot upgrades

+9% iceIX damage
catabolism uses energy instead of health if you have mass-energy
optical amplifier laser tech options include laser-bot
rule 90 and rule 30 looks better on more browsers, I hope
This commit is contained in:
landgreen
2022-07-24 12:45:39 -07:00
parent 7a66ea922c
commit cf3ba7d5f2
7 changed files with 443 additions and 180 deletions

View File

@@ -1,17 +1,54 @@
******************************************************** NEXT PATCH **************************************************
cloaking +damage occurs for 2 seconds after decloaking
need to cloak for 4 seconds to get the full 2 seconds of +damage
ambush 666% -> 555% damage
boson composite drains 25% more energy when you move through mobs
tech: electric generator - deflecting mobs generates energy for molecular assembler
tech: homeostasis - for each health below 100 +0.8% defense
tech: compound lens - +77% laser lens damage, +10° lens arc
nail gun gets 20% more ammo
harpoons now properly do damage on the frame before they retract
smelting removes 10% more ammo to get another harpoon for railgun
grenade fireworks explosive petals are 25% closer together
tech: robotics - 2 random bots, power up choices include a bot tech option
tech: open-source - 3 random bots, 4x bot tech frequency
renamed from previous robotics tech
slightly buffed all bot upgrades
+9% iceIX damage
catabolism uses energy instead of health if you have mass-energy
optical amplifier laser tech options include laser-bot
rule 90 and rule 30 looks better on more browsers, I hope
*********************************************************** TODO *****************************************************
store value of last hit health lost
names: patch
tech: after cloaking regen 1/2 of the last hit
spawning a heal power up is annoying because you'd be cloaked, so direct healing?
time limit for effect?
while still under ambush damage?
tech: killing the mob that caused the last hit spawns a heal power up equal to 1/2 of last hit
time limit for effect? 3-4 seconds?
tech: doing damage can recover up to 1/2 of the last hit
spawn a heal equal to 1/2 of last hit
time limit for effect? 3-4 seconds?
tech increase damage by how much health was lost in last hit
+damage = 3x health lost?
if you went from 100 -> 60 health = +40%*3 = 120% damage
negative mass field tech?
too similar to radiative equilibrium
pick between them?
path-finding
build a path-finding map on level load
how to convert vertices into block grid?
check points for map collisions and build grid
is there a path-finding algorithm for vertices, instead of block grid
use for:
mobs,
drones?
bots that can go far from player and return
tech ______ effect that last until you get hit
field or bots can check your health every cycle and see if it lower
if it's high update the health check value