robotics
tech: electric generator - deflecting mobs generates energy for molecular assembler tech: homeostasis - for each health below 100 +0.8% defense tech: compound lens - +77% laser lens damage, +10° lens arc tech: robotics - 2 random bots, power up choices include a bot tech option tech: open-source - 3 random bots, 4x bot tech frequency renamed from previous robotics tech slightly buffed all bot upgrades +9% iceIX damage catabolism uses energy instead of health if you have mass-energy optical amplifier laser tech options include laser-bot rule 90 and rule 30 looks better on more browsers, I hope
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@@ -180,7 +180,7 @@ const simulation = {
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cyclePaused: 0,
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fallHeight: 6000, //below this y position the player dies
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lastTimeStamp: 0, //tracks time stamps for measuring delta
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delta: 1000 / 60, //speed of game engine //looks like it has to be 16 to match player input
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delta: 1000 / 60, //speed of game engine //looks like it has to be 16.6666 to match player input
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buttonCD: 0,
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isHorizontalFlipped: false, //makes some maps flipped horizontally
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levelsCleared: 0,
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