robotics
tech: electric generator - deflecting mobs generates energy for molecular assembler tech: homeostasis - for each health below 100 +0.8% defense tech: compound lens - +77% laser lens damage, +10° lens arc tech: robotics - 2 random bots, power up choices include a bot tech option tech: open-source - 3 random bots, 4x bot tech frequency renamed from previous robotics tech slightly buffed all bot upgrades +9% iceIX damage catabolism uses energy instead of health if you have mass-energy optical amplifier laser tech options include laser-bot rule 90 and rule 30 looks better on more browsers, I hope
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@@ -551,15 +551,12 @@ const powerUps = {
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let text = ""
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if (!tech.isSuperDeterminism) text += `<div class='cancel' onclick='powerUps.endDraft("gun",true)'>${tech.isCancelTech ? "?":"✕"}</div>`
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text += `<h3 style = 'color:#fff; text-align:left; margin: 0px;'>gun</h3>`
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let options = [];
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for (let i = 0; i < b.guns.length; i++) {
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if (!b.guns[i].have) options.push(i);
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}
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let totalChoices = Math.min(options.length, tech.isDeterminism ? 1 : 3 + tech.extraChoices)
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if (tech.isFlipFlopChoices) totalChoices += tech.isRelay ? (tech.isFlipFlopOn ? -1 : 7) : (tech.isFlipFlopOn ? 7 : -1) //flip the order for relay
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function removeOption(index) {
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for (let i = 0; i < options.length; i++) {
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if (options[i] === index) {
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@@ -568,14 +565,12 @@ const powerUps = {
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}
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}
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}
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//check for guns that were a choice last time and remove them
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for (let i = 0; i < b.guns.length; i++) {
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if (options.length - 1 < totalChoices) break //you have to repeat choices if there are not enough choices left to display
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if (b.guns[i].isRecentlyShown) removeOption(i)
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}
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for (let i = 0; i < b.guns.length; i++) b.guns[i].isRecentlyShown = false //reset recently shown back to zero
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if (options.length > 0) {
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for (let i = 0; i < totalChoices; i++) {
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const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
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@@ -584,6 +579,17 @@ const powerUps = {
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removeOption(choose)
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if (options.length < 1) break
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}
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if (tech.isExtraBotOption) {
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const botTech = [] //make an array of bot options
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed()) botTech.push(i)
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}
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if (botTech.length > 0) { //pick random bot tech
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const choose = botTech[Math.floor(Math.random() * botTech.length)];
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const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count+1}x)` : "";
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text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title"> <span id = "cellular-rule-id${this.id}" style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${isCount}</div>${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div>`
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}
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}
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if (tech.isJunkResearch && powerUps.research.currentRerollCount < 3) {
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tech.junkResearchNumber = Math.floor(5 * Math.random())
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text += `<div class="choose-grid-module" onclick="powerUps.research.use('gun')"><div class="grid-title"> <span style="position:relative;">`
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@@ -704,7 +710,7 @@ const powerUps = {
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}
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for (let i = 0; i < m.fieldUpgrades.length; i++) m.fieldUpgrades[i].isRecentlyShown = false //reset recently shown back to zero
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if (options.length > 0) {
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if (options.length > 0 || tech.isExtraBotOption) {
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for (let i = 0; i < totalChoices; i++) {
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const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
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text += `<div class="choose-grid-module" onclick="powerUps.choose('field',${choose})"><div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[choose].name}</div> ${m.fieldUpgrades[choose].description}</div>`
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@@ -712,6 +718,17 @@ const powerUps = {
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removeOption(choose)
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if (options.length < 1) break
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}
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if (tech.isExtraBotOption) {
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const botTech = [] //make an array of bot options
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed()) botTech.push(i)
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}
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if (botTech.length > 0) { //pick random bot tech
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const choose = botTech[Math.floor(Math.random() * botTech.length)];
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const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count+1}x)` : "";
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text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title"> <span id = "cellular-rule-id${this.id}" style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${isCount}</div>${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div>`
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}
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}
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if (tech.isJunkResearch && powerUps.research.currentRerollCount < 3) {
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tech.junkResearchNumber = Math.floor(5 * Math.random())
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text += `<div class="choose-grid-module" onclick="powerUps.research.use('field')"><div class="grid-title"> <span style="position:relative;">`
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@@ -846,9 +863,6 @@ const powerUps = {
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tech.tooManyTechChoices = false
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totalChoices = optionLengthNoDuplicates
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}
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//check for tech that were a choice last time and remove them
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if (optionLengthNoDuplicates > totalChoices) {
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// console.log('check for tech that were a choice last time and remove them', optionLengthNoDuplicates, options.length)
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@@ -904,6 +918,18 @@ const powerUps = {
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}
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if (options.length < 1) break
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}
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if (tech.isExtraBotOption) {
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const botTech = [] //make an array of bot options
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed()) botTech.push(i)
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}
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if (botTech.length > 0) { //pick random bot tech
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const choose = botTech[Math.floor(Math.random() * botTech.length)];
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const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count+1}x)` : "";
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text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title"> <span id = "cellular-rule-id${this.id}" style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${isCount}</div>${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div>`
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}
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}
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if (tech.isExtraGunField) {
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if (Math.random() > 0.5 && b.inventory.length < b.guns.length) {
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let gunOptions = [];
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