playing with kinetic field

This commit is contained in:
landgreen
2019-09-26 19:02:34 -07:00
parent 804cdc2d92
commit cf159f26fd
2 changed files with 26 additions and 12 deletions

View File

@@ -24,7 +24,7 @@ const level = {
// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
// b.giveGuns(0) // set a starting gun for testing
mech.fieldUpgrades[3]() //give a field power up for testing
mech.fieldUpgrades[2]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array