mod - bot fab
bubble fusion drops 2-3 power ups (down from 3) perturbation theory: damage is 5% (down from 6%) per reroll but the mod will not show up until you have 4 rerolls stockpiled sporeangium grow faster when stuck to a mob mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm mod: perimeter defense - gain 6% harm reduction for each bot mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot mod: Ψ(x) collapse - 33% haste, if you have no rerolls mod: mine synthesis - drop a mine after picking up a power up
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27
todo.txt
27
todo.txt
@@ -1,15 +1,34 @@
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bubble fusion drops 2-3 power ups (down from 3)
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perturbation theory: damage is 5% (down from 6%) per reroll
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but the mod will not show up until you have 4 rerolls stockpiled
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sporeangium grow faster when stuck to a mob
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mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm
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mod: perimeter defense - gain 6% harm reduction for each bot
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mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot
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mod: Ψ(x) collapse - 33% haste, if you have no rerolls
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mod: mine synthesis - drop a mine after picking up a power up
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************** TODO - n-gon **************
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mod: taking damage slows (or stuns) all mobs on the map
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requires the mod that slows time, overclock
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map: laboratory
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rooms with switches that change physics
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gravity room
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portal room
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laser room
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radiation room
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map: prison
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doors linked to buttons
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mobs inside the doors?
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button: blocks that are on the button at an angle will slowly slide off the button
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maybe just avoid long blocks near the button?
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maybe actively hold the button in place?
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hazards should affect blocks, bullets, mobs
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and do mob damage?
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hazards should slow blocks, bullets, mobs?
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mob damage?
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rotor doesn't work with
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plasma torch
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