mod - bot fab
bubble fusion drops 2-3 power ups (down from 3) perturbation theory: damage is 5% (down from 6%) per reroll but the mod will not show up until you have 4 rerolls stockpiled sporeangium grow faster when stuck to a mob mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm mod: perimeter defense - gain 6% harm reduction for each bot mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot mod: Ψ(x) collapse - 33% haste, if you have no rerolls mod: mine synthesis - drop a mine after picking up a power up
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@@ -54,9 +54,27 @@ const powerUps = {
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changeRerolls(amount) {
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powerUps.reroll.rerolls += amount
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if (powerUps.reroll.rerolls < 0) powerUps.reroll.rerolls = 0
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if (mob.isRerollBots) {
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const limit = 3
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for (; powerUps.reroll.rerolls > limit - 1; powerUps.reroll.rerolls -= limit) {
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b.randomBot()
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}
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}
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if (mod.isDeathAvoid && document.getElementById("mod-anthropic")) {
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document.getElementById("mod-anthropic").innerHTML = `(${powerUps.reroll.rerolls})`
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}
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if (mod.isRerollHaste) {
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if (powerUps.reroll.rerolls === 0) {
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mod.rerollHaste = 0.66;
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b.setFireCD();
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} else {
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mod.rerollHaste = 1;
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b.setFireCD();
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}
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}
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},
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diceText() {
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const r = powerUps.reroll.rerolls
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