mod - bot fab

bubble fusion drops 2-3 power ups  (down from 3)
perturbation theory: damage is 5% (down from 6%) per reroll
  but the mod will not show up until you have 4 rerolls stockpiled
sporeangium grow faster when stuck to a mob

mod: liquid cooling - freeze all mobs for 6 seconds after receiving harm
mod: perimeter defense - gain 6% harm reduction for each bot
mod: bot fabrication - anytime you have 3 rerolls, convert them into a random bot
mod: Ψ(x) collapse - 33% haste, if you have no rerolls
mod: mine synthesis - drop a mine after picking up a power up
This commit is contained in:
landgreen
2020-07-14 13:13:37 -07:00
parent 92f174983a
commit cef5f4d8d0
8 changed files with 258 additions and 129 deletions

View File

@@ -222,7 +222,7 @@ function collisionChecks(event) {
if (obj.classType === "body" && obj.speed > 6) {
const v = Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity));
if (v > 9) {
let dmg = b.dmgScale * (v * obj.mass * 0.07) * mod.throwChargeRate;
let dmg = b.dmgScale * v * obj.mass * 0.065 * mod.throwChargeRate;
if (mod.isCrit && !mob[k].seePlayer.recall && !mob[k].shield) dmg *= 5
if (mob[k].isShielded) dmg *= 0.5
mob[k].damage(dmg, true);