minigun ramp up
mod flechettes do all DoT damage in 1/2 a second minigun increases fire speed as you hold the fire button
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@@ -84,8 +84,10 @@ const build = {
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<br>health: ${(mech.health*100).toFixed(0)}% energy: ${(mech.energy*100).toFixed(0)}%
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<br>mass: ${player.mass.toFixed(1)} rerolls: ${powerUps.reroll.rerolls}
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<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
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<br>global damage increase: ${((mod.damageFromMods()-1)*100).toFixed(0)}%
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<br>global harm reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
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<br>
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<br>damage increase: ${((mod.damageFromMods()-1)*100).toFixed(0)}%
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<br>harm reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
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<br>fire delay decrease: ${((1-b.fireCD)*100).toFixed(0)}%
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</div>`;
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let countGuns = 0
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let countMods = 0
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