chain parameters

This commit is contained in:
landgreen
2020-08-30 14:17:05 -07:00
parent a0db3ffa12
commit ce96cd37ef
3 changed files with 6 additions and 7 deletions

View File

@@ -611,7 +611,7 @@ const game = {
if (game.isCommunityMaps) {
level.levels.push("stronghold");
level.levels.push("basement");
level.levels.push("newLevel");
// level.levels.push("newLevel");
}
level.levels = shuffle(level.levels); //shuffles order of maps
level.levels.unshift("bosses"); //add bosses level to the end of the randomized levels list

View File

@@ -3841,7 +3841,7 @@ const level = {
}
}
},
chain(x, y, len = 15, radius = 20) {
chain(x, y, len = 15, radius = 20, stiffness = 0.4, damping = 0.01) {
for (let i = 0; i < len; i++) {
body[body.length] = Bodies.polygon(x, y + 2 * radius * i, 12, radius, {
inertia: Infinity
@@ -3851,8 +3851,8 @@ const level = {
consBB[consBB.length] = Constraint.create({
bodyA: body[body.length - i],
bodyB: body[body.length - i - 1],
stiffness: 0.4,
damping: 0.01
stiffness: stiffness,
damping: damping
});
}
cons[cons.length] = Constraint.create({ //pin first block to a point in space
@@ -3861,8 +3861,8 @@ const level = {
y: y - radius
},
bodyB: body[body.length - len],
stiffness: 0.4,
damping: 0.01
stiffness: stiffness,
damping: damping
});
},
};