grappling hook 2nd update
grappling hook
added coupling effect - 4% extra ammo per coupling
doesn't destroy blocks, instead the player grabs blocks
doesn't automatically retract after hitting power ups
improved momentum conservation on yank and catching blocks, power ups
removed accidental 55% defense for grapple field
tech (no images yet)
autonomous defense - fire harpoons at nearby mobs
rupture - explosion on impact with map, block, mob
negative mass field has horizontal block motion by default
fixed tech sorting by "allowed tech" in experiment mode
This commit is contained in:
46
todo.txt
46
todo.txt
@@ -1,39 +1,29 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
grappling hook is now a field (work in progress)
|
||||
reworked physics to allow faster speeds, but more control
|
||||
improved rate of power up grabbing
|
||||
more player control to hook retraction rate
|
||||
changed hook shape and field image graphics
|
||||
grappling hook field coupling, more tech, bug fixes, and general polish to be added soon
|
||||
grappling hook
|
||||
added coupling effect - 4% extra ammo per coupling
|
||||
doesn't destroy blocks, instead the player grabs blocks
|
||||
doesn't automatically retract after hitting power ups
|
||||
improved momentum conservation on yank and catching blocks, power ups
|
||||
removed accidental 55% defense for grapple field
|
||||
tech (no images yet)
|
||||
autonomous defense - fire harpoons at nearby mobs
|
||||
rupture - explosion on impact with map, block, mob
|
||||
|
||||
aerostat - 88->100% damage in air 22-> 25% damage on ground
|
||||
foam damage reduced 10%, ammo increased about 10%
|
||||
after hitting an invulnerable mob (drones,spores,worms,iceIX,fleas) don't die or lose cycles
|
||||
added JUNK tech: mobs! - summon 20 random mobs
|
||||
added announcement of mob names in console at start of new level
|
||||
|
||||
bug fixes
|
||||
negative mass field has horizontal block motion by default
|
||||
fixed tech sorting by "allowed tech" in experiment mode
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
grappling hook is a field
|
||||
check for places that the player could get into but not out of
|
||||
maybe grapple could grab more then 1 power up?
|
||||
grapple slices blocks
|
||||
cut large blocks into 2,3
|
||||
use dead mob code for mobs > 5 sides
|
||||
write code to cut large blocks in half and remove one half
|
||||
need several field tech
|
||||
new field tech ideas
|
||||
increase hook damage
|
||||
hook damage aura
|
||||
hook's line does damage
|
||||
make several auto targeting harpoons after taking damage
|
||||
how to make them not drain energy
|
||||
generate ___ after destroying blocks
|
||||
energy, drones, iceIX, explosion, nails, junk bots?
|
||||
coupling effect: defense?, bonus from ammo power ups, fire rate
|
||||
field tech ideas
|
||||
hook and line stuns?
|
||||
increase hook damage
|
||||
hook damage aura
|
||||
hook's line does damage
|
||||
generate ___ after destroying blocks
|
||||
energy, drones, iceIX, explosion, nails, junk bots?
|
||||
|
||||
tech - killing a mob heals for the last damage you took
|
||||
disable cloaking heal? maybe you don't need to disable, just don't heal twice
|
||||
|
||||
Reference in New Issue
Block a user