crystallizer
random tech spawn chance now scales with levels clear (zero chance after level 10) (it used to scale with total tech acquired, but you probably will not even notice this change) tech: crystallizer - mods produce ice-IX crystals when they die tech pulse and tech slow light now work together for laser beam, (I think it is pretty dangerous to try them together though)
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20
todo.txt
20
todo.txt
@@ -1,13 +1,11 @@
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******************************************************** NEXT PATCH ********************************************************
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new COMMUNITY LEVEL vats by Dablux on discord!
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(also the community map order wasn't randomizing right and was giving an extra level before the final boss)
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******************************************************** BUGS ********************************************************
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(once) CPT gun only rewound 0.25 seconds
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after a randomize run (non-unityary)
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after a randomize run (non-unitary)
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had enough energy
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increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
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@@ -39,25 +37,11 @@ is there a way to check if the player is stuck inside the map or block
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(repeatable almost every time) bug - mines spawn extra mines when fired at thin map wall while jumping
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******************************************************** TODO ********************************************************
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make all of a packet have the same angle
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also position? but how
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spawn the entire packet in an instant
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wave tech: delay similar to quantum foam
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firing makes the entire packet, but with a delay?
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wave tech: dispersion - add noise and damage to waves
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wave tech: chirp - amplitude and damage increases towards the end of the wavePacket
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wave tech: wave bullets are removed after doing damage, but they do something
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more damage, explode, freeze,
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taking damage randomizes your run
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power ups disappear after 3-5 seconds
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only apply to drops from killing mobs
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+duplication 20%
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tech: mobs that die while frozen produce ice-IX bullets
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up:
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get ammo
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