crystallizer

random tech spawn chance now scales with levels clear (zero chance after level 10)
  (it used to scale with total tech acquired, but you probably will not even notice this change)

tech: crystallizer - mods produce ice-IX crystals when they die

tech pulse and tech slow light now work together for laser beam,
 (I think it is pretty dangerous to try them together though)
This commit is contained in:
landgreen
2021-05-08 07:35:25 -07:00
parent 59b124392c
commit ce169ba860
8 changed files with 104 additions and 65 deletions

View File

@@ -1,13 +1,11 @@
******************************************************** NEXT PATCH ********************************************************
new COMMUNITY LEVEL vats by Dablux on discord!
(also the community map order wasn't randomizing right and was giving an extra level before the final boss)
******************************************************** BUGS ********************************************************
(once) CPT gun only rewound 0.25 seconds
after a randomize run (non-unityary)
after a randomize run (non-unitary)
had enough energy
increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
@@ -39,25 +37,11 @@ is there a way to check if the player is stuck inside the map or block
(repeatable almost every time) bug - mines spawn extra mines when fired at thin map wall while jumping
******************************************************** TODO ********************************************************
make all of a packet have the same angle
also position? but how
spawn the entire packet in an instant
wave tech: delay similar to quantum foam
firing makes the entire packet, but with a delay?
wave tech: dispersion - add noise and damage to waves
wave tech: chirp - amplitude and damage increases towards the end of the wavePacket
wave tech: wave bullets are removed after doing damage, but they do something
more damage, explode, freeze,
taking damage randomizes your run
power ups disappear after 3-5 seconds
only apply to drops from killing mobs
+duplication 20%
tech: mobs that die while frozen produce ice-IX bullets
tech: picking up heal power ups when at full health does harm equal to the heal values
benefit on pick up:
get ammo