crystallizer

random tech spawn chance now scales with levels clear (zero chance after level 10)
  (it used to scale with total tech acquired, but you probably will not even notice this change)

tech: crystallizer - mods produce ice-IX crystals when they die

tech pulse and tech slow light now work together for laser beam,
 (I think it is pretty dangerous to try them together though)
This commit is contained in:
landgreen
2021-05-08 07:35:25 -07:00
parent 59b124392c
commit ce169ba860
8 changed files with 104 additions and 65 deletions

View File

@@ -877,7 +877,7 @@
count: 0,
frequency: 2,
allowed() {
return (tech.haveGunCheck("missiles") || tech.isIncendiary || (tech.haveGunCheck("grenades") && !tech.isNeutronBomb) || tech.haveGunCheck("vacuum bomb") || tech.isPulseLaser || tech.isMissileField || tech.boomBotCount > 1) && !tech.sporesOnDeath && !tech.nailsDeathMob && !tech.botSpawner && !tech.isMobBlockFling
return (tech.haveGunCheck("missiles") || tech.isIncendiary || (tech.haveGunCheck("grenades") && !tech.isNeutronBomb) || tech.haveGunCheck("vacuum bomb") || tech.isPulseLaser || tech.isMissileField || tech.boomBotCount > 1) && !tech.sporesOnDeath && !tech.nailsDeathMob && !tech.botSpawner && !tech.isMobBlockFling && !tech.iceIXOnDeath
},
requires: "an explosive damage source, no other mob death tech",
effect: () => {
@@ -887,6 +887,23 @@
tech.isExplodeMob = false;
}
},
{
name: "crystallizer",
description: "after <strong class='color-s'>frozen</strong> mobs <strong>die</strong><br>they have a chance shatter into <strong class='color-s'>ice IX</strong> crystals",
maxCount: 9,
count: 0,
frequency: 2,
allowed() {
return (tech.isIceCrystals || tech.isSporeFreeze || tech.isIceField || tech.relayIce || tech.blockingIce > 1) && !tech.sporesOnDeath && !tech.isExplodeMob && !tech.botSpawner && !tech.isMobBlockFling && !tech.nailsDeathMob
},
requires: "a localized freeze effect, no other mob death tech",
effect() {
tech.iceIXOnDeath++
},
remove() {
tech.iceIXOnDeath = 0
}
},
{
name: "impact shear",
description: "mobs release a <strong>nail</strong> when they <strong>die</strong><br><em>nails target nearby mobs</em>",
@@ -894,7 +911,7 @@
count: 0,
frequency: 2,
allowed() {
return !tech.sporesOnDeath && !tech.isExplodeMob && !tech.botSpawner && !tech.isMobBlockFling
return !tech.sporesOnDeath && !tech.isExplodeMob && !tech.botSpawner && !tech.isMobBlockFling && !tech.iceIXOnDeath
},
requires: "no other mob death tech",
effect: () => {
@@ -911,7 +928,7 @@
count: 0,
frequency: 2,
allowed() {
return !tech.nailsDeathMob && !tech.isExplodeMob && !tech.botSpawner && !tech.isMobBlockFling
return !tech.nailsDeathMob && !tech.isExplodeMob && !tech.botSpawner && !tech.isMobBlockFling && !tech.iceIXOnDeath
},
requires: "no other mob death tech",
effect() {
@@ -988,7 +1005,7 @@
frequency: 1,
isBotTech: true,
allowed() {
return !tech.sporesOnDeath && !tech.nailsDeathMob && !tech.isExplodeMob && !tech.isMobBlockFling
return !tech.sporesOnDeath && !tech.nailsDeathMob && !tech.isExplodeMob && !tech.isMobBlockFling && !tech.iceIXOnDeath
},
requires: "no other mob death tech",
effect() {
@@ -1504,7 +1521,7 @@
frequency: 4,
frequencyDefault: 4,
allowed() {
return tech.throwChargeRate > 1 && !tech.nailsDeathMob && !tech.sporesOnDeath && !tech.isExplodeMob && !tech.botSpawner
return tech.throwChargeRate > 1 && !tech.nailsDeathMob && !tech.sporesOnDeath && !tech.isExplodeMob && !tech.botSpawner && !tech.iceIXOnDeath
},
requires: "mass driver, no other mob death tech",
effect() {
@@ -4460,7 +4477,7 @@
count: 0,
frequency: 2,
allowed() {
return tech.haveGunCheck("laser") && tech.laserReflections < 3 && !tech.beamSplitter && !tech.isPulseLaser && !tech.isWideLaser
return tech.haveGunCheck("laser") && tech.laserReflections < 3 && !tech.beamSplitter && !tech.isWideLaser
},
requires: "laser, not specular reflection, diffraction grating, diffuse beam",
effect() {
@@ -4488,7 +4505,7 @@
count: 0,
frequency: 2,
allowed() {
return tech.haveGunCheck("laser") && tech.laserReflections < 3 && !tech.isWideLaser && !tech.historyLaser
return tech.haveGunCheck("laser") && tech.laserReflections < 3 && !tech.isWideLaser
},
requires: "laser, not specular reflection, not diffuse",
effect() {
@@ -6622,5 +6639,6 @@
waveBeamSpeed: null,
wavePacketAmplitude: null,
waveLengthRange: null,
isCollisionRealitySwitch: null
isCollisionRealitySwitch: null,
iceIXOnDeath: null
}