bug fixes and balance

This commit is contained in:
landgreen
2020-01-06 04:49:00 -08:00
parent b9bd15aac8
commit cd4d75acdc
3 changed files with 32 additions and 35 deletions

View File

@@ -849,7 +849,6 @@ const level = {
spawn.bodyRect(1425, -1110, 115, 25, 0.9); //block on far left building
spawn.bodyRect(1540, -1110, 300, 25, 0.9); //block on far left building
if (game.difficulty > 2) spawn.shooterBoss(2200, -1300);
spawn.randomSmallMob(1300, -70);
spawn.randomSmallMob(3200, -100);
spawn.randomSmallMob(4450, -100);
@@ -867,6 +866,7 @@ const level = {
spawn.randomMob(-100, -900, -0.2);
spawn.randomBoss(3700, -1500, 0.4);
spawn.randomBoss(1700, -900, 0.4);
if (game.difficulty > 3) spawn.shooterBoss(2200, -1300);
},
highrise() {
level.defaultZoom = 1500
@@ -1009,8 +1009,6 @@ const level = {
spawn.bodyRect(-3570, -1800, 50, 50);
spawn.bodyRect(-2970, -2250, 50, 50);
if (game.difficulty < 4) spawn.bodyRect(-3760, -2400, 50, 50);
spawn.bodyRect(-3080, -2250, 40, 40);
spawn.bodyRect(-3420, -650, 50, 50);
@@ -1045,6 +1043,7 @@ const level = {
spawn.randomMob(-550, -100, -0.1);
spawn.randomBoss(-3250, -2700, 0.2);
spawn.randomBoss(-2450, -1100, 0);
if (game.difficulty < 4) spawn.bodyRect(-3760, -2400, 50, 50);
},
warehouse() {
level.defaultZoom = 1300
@@ -1344,8 +1343,24 @@ const level = {
spawn.mapRect(3000, -2000 * 0.25, 2000 - 300, 50); //1st floor
spawn.spawnStairs(3000 + 2000 - 50, 0, 4, 250, 350, true); //stairs ground
// tether ball
if (game.difficulty > 2) {
spawn.randomSmallMob(4575, -560, 1);
spawn.randomSmallMob(1315, -880, 1);
spawn.randomSmallMob(800, -600);
spawn.randomSmallMob(-100, -1600);
spawn.randomMob(4100, -225, 0.8);
spawn.randomMob(-250, -700, 0.8);
spawn.randomMob(4500, -225, 0.15);
spawn.randomMob(3250, -225, 0.15);
spawn.randomMob(-100, -225, 0.1);
spawn.randomMob(1150, -225, 0.15);
spawn.randomMob(2000, -225, 0.15);
spawn.randomMob(450, -225, 0.15);
spawn.randomMob(100, -1200, 1);
spawn.randomMob(950, -1150, -0.1);
spawn.randomBoss(1800, -800, -0.2);
spawn.randomBoss(4150, -1000, 0.6);
if (game.difficulty > 2) { // tether ball
level.fillBG.push({
x: 2495,
y: -500,
@@ -1365,23 +1380,6 @@ const level = {
//chance to spawn a ring of exploding mobs around this boss
if (game.difficulty > 4) spawn.nodeBoss(2850, -80, "spawns", 8, 20, 105);
}
spawn.randomSmallMob(4575, -560, 1);
spawn.randomSmallMob(1315, -880, 1);
spawn.randomSmallMob(800, -600);
spawn.randomSmallMob(-100, -1600);
spawn.randomMob(4100, -225, 0.8);
spawn.randomMob(-250, -700, 0.8);
spawn.randomMob(4500, -225, 0.15);
spawn.randomMob(3250, -225, 0.15);
spawn.randomMob(-100, -225, 0.1);
spawn.randomMob(1150, -225, 0.15);
spawn.randomMob(2000, -225, 0.15);
spawn.randomMob(450, -225, 0.15);
spawn.randomMob(100, -1200, 1);
spawn.randomMob(950, -1150, -0.1);
spawn.randomBoss(1800, -800, -0.2);
spawn.randomBoss(4150, -1000, 0.6);
},
//*****************************************************************************************************************
//*****************************************************************************************************************