complex spinstatistics
tech: active cooling - 15% faster fire rate for each gun in your inventory tech: specialist - spawn a random power up for each gun in your inventory (not available in custom, requires tech: generalist) tech: complex spin-statistics - become immune to harm for 1s every 7s requires Pauli exclusion even less difficulty ramp after killing final boss
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21
todo.txt
21
todo.txt
@@ -1,6 +1,12 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: relativistic momentum - laser beams push mobs away
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tech: active cooling - 15% faster fire rate for each gun in your inventory
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tech: specialist - spawn a random power up for each gun in your inventory
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(not available in custom, requires tech: generalist)
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tech: complex spin-statistics - become immune to harm for 1s every 7s
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requires Pauli exclusion
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even less difficulty ramp after killing final boss
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******************************************************** BUGS ********************************************************
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@@ -21,6 +27,9 @@ CPT check for crouch after rewind
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******************************************************** TODO ********************************************************
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tech "Circadian Rhythm": Become immune to harm for 1 second every 10 seconds while playing.
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bot that follows the players history
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could have the same shape as the mech circle head
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1st bot is at 5s, 2nd is at 4.5s, ...
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@@ -46,11 +55,6 @@ in game console
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set highlighting rules
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mech, tech, level are all highlighted
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maybe the first term in each variable should get a highlight
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make all commands actually work
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input.key commands don't work
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rewrite to not be a console command?
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add commands
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death, max health, max energy, rewind
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mechanic: use gun swap as an active ability
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this effect is spammable, so it needs a cost or a cooldown
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@@ -63,14 +67,10 @@ tech: time dilation - when you exit time dilation rewind to the state you entere
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position, velocity, and health
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no energy cost
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CPT gun seems a bit weak right now. How to buff the gun?
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mob ability bombs/bullets that suck in player
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tech where you can't stop firing, how to code?
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tech: translational invariance - laser beams push like plasma torch pushes with directional force
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mechanic: technological dead end - add tech to the tech pool with a dumb effect
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don't show up in custom?
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negative effect (one time effects are better to avoid code clutter)
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@@ -92,7 +92,6 @@ mechanic: technological dead end - add tech to the tech pool with a dumb effect
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tech "Expansion Formula": Permanently increase the size of Negative Mass field by 16%(Max 96%)
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tech "Circadian Rhythm": Become immune to harm for 1 second every 10 seconds while playing.
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tech "High Risk": Spawn two bosses per level.
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maybe limit to just the power up boss and spawn it at the exit every time to keep it simple
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