complex spinstatistics

tech: active cooling - 15% faster fire rate for each gun in your inventory
tech: specialist - spawn a random power up for each gun in your inventory
  (not available in custom, requires tech: generalist)
tech: complex spin-statistics - become immune to harm for 1s every 7s
  requires Pauli exclusion

even less difficulty ramp after killing final boss
This commit is contained in:
landgreen
2021-01-07 12:24:40 -08:00
parent 736f1d12e7
commit cd0e47df30
9 changed files with 211 additions and 155 deletions

View File

@@ -1,6 +1,12 @@
******************************************************** NEXT PATCH ********************************************************
tech: relativistic momentum - laser beams push mobs away
tech: active cooling - 15% faster fire rate for each gun in your inventory
tech: specialist - spawn a random power up for each gun in your inventory
(not available in custom, requires tech: generalist)
tech: complex spin-statistics - become immune to harm for 1s every 7s
requires Pauli exclusion
even less difficulty ramp after killing final boss
******************************************************** BUGS ********************************************************
@@ -21,6 +27,9 @@ CPT check for crouch after rewind
******************************************************** TODO ********************************************************
tech "Circadian Rhythm": Become immune to harm for 1 second every 10 seconds while playing.
bot that follows the players history
could have the same shape as the mech circle head
1st bot is at 5s, 2nd is at 4.5s, ...
@@ -46,11 +55,6 @@ in game console
set highlighting rules
mech, tech, level are all highlighted
maybe the first term in each variable should get a highlight
make all commands actually work
input.key commands don't work
rewrite to not be a console command?
add commands
death, max health, max energy, rewind
mechanic: use gun swap as an active ability
this effect is spammable, so it needs a cost or a cooldown
@@ -63,14 +67,10 @@ tech: time dilation - when you exit time dilation rewind to the state you entere
position, velocity, and health
no energy cost
CPT gun seems a bit weak right now. How to buff the gun?
mob ability bombs/bullets that suck in player
tech where you can't stop firing, how to code?
tech: translational invariance - laser beams push like plasma torch pushes with directional force
mechanic: technological dead end - add tech to the tech pool with a dumb effect
don't show up in custom?
negative effect (one time effects are better to avoid code clutter)
@@ -92,7 +92,6 @@ mechanic: technological dead end - add tech to the tech pool with a dumb effect
tech "Expansion Formula": Permanently increase the size of Negative Mass field by 16%(Max 96%)
tech "Circadian Rhythm": Become immune to harm for 1 second every 10 seconds while playing.
tech "High Risk": Spawn two bosses per level.
maybe limit to just the power up boss and spawn it at the exit every time to keep it simple