complex spinstatistics
tech: active cooling - 15% faster fire rate for each gun in your inventory tech: specialist - spawn a random power up for each gun in your inventory (not available in custom, requires tech: generalist) tech: complex spin-statistics - become immune to harm for 1s every 7s requires Pauli exclusion even less difficulty ramp after killing final boss
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@@ -101,7 +101,7 @@ const spawn = {
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level.exit.x = 5500;
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level.exit.y = -330;
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//ramp up damage
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for (let i = 0; i < 2; i++) level.difficultyIncrease(simulation.difficultyMode)
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// for (let i = 0; i < 2; i++) level.difficultyIncrease(simulation.difficultyMode)
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//set game to the next highest difficulty level if not on why
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if (simulation.difficultyMode < 6) {
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