complex spinstatistics
tech: active cooling - 15% faster fire rate for each gun in your inventory tech: specialist - spawn a random power up for each gun in your inventory (not available in custom, requires tech: generalist) tech: complex spin-statistics - become immune to harm for 1s every 7s requires Pauli exclusion even less difficulty ramp after killing final boss
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19
js/player.js
19
js/player.js
@@ -429,7 +429,6 @@ const mech = {
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}
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simulation.isTextLogOpen = true;
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simulation.makeTextLog("simulation.amplitude <span class='color-symbol'>=</span> null");
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}, 6 * swapPeriod);
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} else if (mech.alive) { //normal death code here
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@@ -482,8 +481,10 @@ const mech = {
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},
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baseHealth: 1,
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setMaxHealth() {
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mech.maxHealth = mech.baseHealth + tech.bonusHealth + tech.armorFromPowerUps
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if (mech.health > mech.maxHealth) mech.health = mech.maxHealth;
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const set = mech.baseHealth + tech.bonusHealth + tech.armorFromPowerUps
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simulation.makeTextLog(`<span class='color-var'>mech</span>.maxHealth <span class='color-symbol'>=</span> ${set}`)
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mech.maxHealth = set
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if(mech.health > mech.maxHealth) mech.health = mech.maxHealth;
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mech.displayHealth();
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},
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@@ -604,7 +605,9 @@ const mech = {
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},
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damage(dmg) {
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if (tech.isRewindAvoidDeath && mech.energy > 0.66) {
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mech.rewind(Math.floor(Math.min(299, 137 * mech.energy)))
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const steps = Math.floor(Math.min(299, 137 * mech.energy))
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simulation.makeTextLog(`<span class='color-var'>mech</span>.rewind(${steps})`)
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mech.rewind(steps)
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return
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}
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mech.lastHarmCycle = mech.cycle
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@@ -621,8 +624,7 @@ const mech = {
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if (tech.isDeathAvoid && powerUps.research.research && !tech.isDeathAvoidedThisLevel) {
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tech.isDeathAvoidedThisLevel = true
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powerUps.research.changeRerolls(-1)
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simulation.makeTextLog(`<span class='color-var'>mech</span>.<span class='color-r'>research</span><span class='color-symbol'>--</span>
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<br>${powerUps.research.research}`)
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simulation.makeTextLog(`<span class='color-var'>mech</span>.<span class='color-r'>research</span><span class='color-symbol'>--</span><br>${powerUps.research.research}`)
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for (let i = 0; i < 6; i++) {
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powerUps.spawn(mech.pos.x, mech.pos.y, "heal", false);
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}
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@@ -655,9 +657,7 @@ const mech = {
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powerUps.research.changeRerolls(-1)
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simulation.makeTextLog(`<span class='color-var'>mech</span>.<span class='color-r'>research</span><span class='color-symbol'>--</span>
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<br>${powerUps.research.research}`)
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for (let i = 0; i < 6; i++) {
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powerUps.spawn(mech.pos.x, mech.pos.y, "heal", false);
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}
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for (let i = 0; i < 6; i++) powerUps.spawn(mech.pos.x + 10 * Math.random(), mech.pos.y + 10 * Math.random(), "heal", false);
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mech.immuneCycle = mech.cycle + 360 //disable this.immuneCycle bonus seconds
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simulation.wipe = function() { //set wipe to have trails
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ctx.fillStyle = "rgba(255,255,255,0.03)";
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@@ -900,6 +900,7 @@ const mech = {
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},
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setMaxEnergy() {
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mech.maxEnergy = (tech.isMaxEnergyTech ? 0.5 : 1) + tech.bonusEnergy + tech.healMaxEnergyBonus
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simulation.makeTextLog(`<span class='color-var'>mech</span>.maxEnergy <span class='color-symbol'>=</span> ${mech.maxEnergy}`)
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},
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fieldMeterColor: "#0cf",
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drawFieldMeter(bgColor = "rgba(0, 0, 0, 0.4)", range = 60) {
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